Wins late — in Knockout 8.6 points better in long rounds than in short ones (53.5% against 45.0%, split at 99 s). Needs the long round; in a fast game he never arrives.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Penny does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.8%
398 games
Griff
55.0%
889 games
Edgar
53.6%
1,393 games
Bo
54.3%
547 games
Surge
53.1%
589 games
Pearl
58.2%
177 games
Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound. To the full list