My roster

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Penny

Artillery Super Rare Ranked · Silver Hot Potato Heist
50.0%Win rate on Hot Potato
5,355Games here
1.9%Pick rate
84Trust Score
22. of 105Rank on this map
−8.3Skill bonus

Wins late — in Knockout 8.6 points better in long rounds than in short ones (53.5% against 45.0%, split at 99 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 58.Counter safetyStar rate
Win rate 75.51.1 %
Popularity 84.1.69 %
Breadth 58.21% of maps
Counter safety 78.37.0 %
Star rate 87.30.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hot Potato. 08/20 to 08/22, 3 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/22.

Win rate

08/20 — 48.6% from 140 appearances08/21 — 48.4% from 91 appearances08/22 — 48.8% from 80 appearances
48.6%08/20 48.8%08/22

Pick rate

08/20 — 1.6% from 140 appearances08/21 — 1.5% from 91 appearances08/22 — 1.7% from 80 appearances
1.6%08/20 1.7%08/22

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.3 — punishes weak opponents: from Silver to Legendary the win rate drops by 8.3 points (regression 52.0% to 43.6%). Higher up he gets outplayed.

Silver — 49.0% from 341 gamesGold — 50.3% from 5,157 gamesDiamond — 47.3% from 7,317 gamesMythic — 45.8% from 46,542 gamesLegendary — 43.2% from 6,681 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Penny does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 64.1% 8,515 games Edgar 57.8% 12,483 games Mico 57.8% 6,069 games Chuck 57.2% 4,848 games Melodie 57.5% 2,313 games Jessie 56.5% 4,194 games

Who plays him best

Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ハンマー寿司 Diamond 24 34.9% 58.3%
2 Popcorn Diamond 25 34.6% 56.0%
3 六個月 Mythic 20 34.5% 60.0%
4 荒野王者 Mythic 20 33.6% 55.0%
5 yeliu Diamond 28 33.6% 50.0%