Wins late — in Knockout 6.5 points better in long rounds than in short ones (51.8% against 45.3%, split at 109 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Penny does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Diamond.
Bibicounter
30.5%
141 duels
Nori
34.4%
963 duels
Bullcounter
39.9%
283 duels
Cordeliuscounter
40.0%
170 duels
Mico
41.1%
745 duels
Shadecounter
42.1%
242 duels
These counter Penny anyway — even where Penny wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
62.4%
731 games
Mico
57.1%
583 games
8-Bit
56.7%
616 games
Edgar
55.0%
715 games
Carl
55.3%
311 games
Kaze
50.8%
971 games
Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.