Wins late — in Knockout 20.5 points better in long rounds than in short ones (52.8% against 32.2%, split at 96 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Penny does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Gold.
Shelly
84.9%
192 duels
Byron
75.2%
234 duels
Crow
65.8%
767 duels
Frank
79.2%
173 duels
Tick
76.7%
202 duels
Squeak
77.9%
181 duels
Penny counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Micocounter
35.5%
1,395 duels
Nori
35.8%
2,022 duels
Chuck
41.3%
1,190 duels
Shadecounter
43.5%
271 duels
Bull
43.8%
580 duels
Chester
44.9%
98 duels
These counter Penny anyway — even where Penny wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Gold.
Nori
67.9%
1,438 games
Edgar
60.2%
2,423 games
Mico
62.0%
943 games
Jessie
61.0%
848 games
Nita
62.7%
490 games
Chuck
59.6%
894 games
Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.