Wins late — in Knockout 6.5 points better in long rounds than in short ones (51.8% against 45.3%, split at 109 s). Needs the long round; in a fast game he never arrives.
Only Safe Zone. 08/05 to 08/18, 8 days. 15 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.4 — punishes weak opponents: from Diamond to Masters the win rate drops by 2.4 points (regression 53.7% to 51.2%). Higher up he gets outplayed.
Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.