Wins late — in Knockout 13.2 points better in long rounds than in short ones (51.3% against 38.1%, split at 98 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −7.9 — punishes weak opponents: from Silver to Masters the win rate drops by 7.9 points (regression 57.9% to 50.0%). Higher up he gets outplayed.
Direct duels in Heist: how Penny does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
64.5%
6,438 games
Edgar
58.5%
9,297 games
Mico
58.0%
4,498 games
Jessie
57.4%
3,003 games
Nita
57.8%
2,055 games
Chuck
56.9%
3,653 games
Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound. To the full list