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Penny

Artillery Super Rare Ranked · Diamond
51.2%Win rate across all maps
96,732Games
100Trust Score
39. of 105Rank by score

Best map: Safe(r) Zone with 55.2% from 12,143 games.

Wins late — in Knockout 9.4 points better in long rounds than in short ones (54.7% against 45.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 59.PopularityBreadthCounter safetyStar rate
Win rate 59.51.2 %
Popularity 73.1.18 %
Breadth 63.23% of maps
Counter safety 61.33.0 %
Star rate 80.28.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 53.5% from 1,649 appearances08/05 — 54.1% from 4,844 appearances08/06 — 53.8% from 3,886 appearances08/11 — 48.9% from 946 appearances08/12 — 48.9% from 2,646 appearances08/13 — 49.4% from 4,152 appearances08/14 — 50.3% from 4,575 appearances08/15 — 51.5% from 4,834 appearances08/16 — 50.4% from 5,535 appearances08/17 — 50.6% from 6,191 appearances08/18 — 51.2% from 5,433 appearances08/19 — 49.7% from 1,492 appearances08/20 — 50.2% from 14,271 appearances08/21 — 51.1% from 23,250 appearances08/22 — 51.1% from 16,183 appearances08/23 — 50.9% from 12,905 appearances08/24 — 51.7% from 16,977 appearances08/25 — 52.1% from 12,105 appearances08/26 — 53.7% from 1,041 appearances
53.5%08/04 53.7%08/26

Pick rate

08/04 — 0.9% from 1,649 appearances08/05 — 0.9% from 4,844 appearances08/06 — 0.7% from 3,886 appearances08/11 — 1.0% from 946 appearances08/12 — 1.1% from 2,646 appearances08/13 — 1.1% from 4,152 appearances08/14 — 1.1% from 4,575 appearances08/15 — 1.1% from 4,834 appearances08/16 — 1.2% from 5,535 appearances08/17 — 1.2% from 6,191 appearances08/18 — 1.1% from 5,433 appearances08/19 — 1.2% from 1,492 appearances08/20 — 1.2% from 14,271 appearances08/21 — 1.1% from 23,250 appearances08/22 — 1.2% from 16,183 appearances08/23 — 1.2% from 12,905 appearances08/24 — 1.3% from 16,977 appearances08/25 — 1.2% from 12,105 appearances08/26 — 0.8% from 1,041 appearances
0.9%08/04 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 39.5% from 5,035 gamesSilver — 44.0% from 11,921 gamesGold — 51.5% from 147,857 gamesDiamond — 51.2% from 144,161 gamesMythic — 49.8% from 690,768 gamesLegendary — 50.0% from 187,460 gamesMasters — 50.7% from 4,848 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 31 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 55.2%
12143 96
Safe Zone Heist 54.7%
12386 96
Layer Cake Bounty 55.3%
4631 81
Dry Season Bounty 54.5%
2713 73
Deathcap Trap Gem Grabprev. season 54.8%
1464 64
Dueling Beetles Hot Zone 52.0%
10455 94
Ring of Fire Hot Zone 51.3%
10559 94
Flaring Phoenix Knockout 52.5%
1645 66
Rustic Arcade Gem Grab 52.1%
1615 66
Belle's Rock Knockout 52.4%
1276 62
Shooting Star Bounty 52.0%
1591 65
Hideout Bounty 51.9%
1675 66
Open Business Hot Zone 50.4%
6412 86
Undermine Gem Grab 52.3%
1085 60
Hard Rock Mine Gem Grab 51.1%
1339 63
Crystal Arcade Gem Grabprev. season 49.9%
1165 61
Gem Fort Gem Grab 50.0%
780 55
Out in the Open Knockout 49.9%
771 55
Hot Potato Heist 46.9%
6122 86
New Horizons Knockout 48.6%
798 55
Kaboom Canyon Heist 46.6%
5804 85
Spiraling Out Brawl Ball+Mythic 48.4%
579 50
Pit Stop Heist 45.9%
6523 87
Double Swoosh Gem Grab 47.3%
827 56
Pinball Dreams Brawl Ball 46.1%
636 52
Pinhole Punt Brawl Ball+Mythic + Gold 51.0%
49 13
Bridge Too Far Heist 44.5%
2787 74
Sneaky Fields Brawl Ball+Mythicprev. season 43.4%
3121 76
Center Stage Brawl Ball 44.2%
353 43
Triple Dribble Brawl Ball 42.6%
312 41
Parallel Plays Hot Zone 39.6%
868 56

Who beats Penny and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝙑𝙂𝙩𝙤✗ Legendary 33 38.9% 69.7%
2 YoutubeタフグミK Mythic 38 37.9% 63.2%
3 dedek🥺 Legendary 24 36.9% 70.8%
4 六個月 Mythic 25 35.7% 64.0%
5 𝓗𝓾𝓰𝓸🪽 Masters 26 35.3% 61.5%