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Penny

Artillery Super Rare Ranked · Silver
44.1%Win rate across all maps
11,936Games
96Trust Score
63. of 105Rank by score

Best map: Safe(r) Zone with 58.8% from 828 games.

Wins late — in Knockout 9.4 points better in long rounds than in short ones (54.7% against 45.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 40.PopularityBreadthCounter safetyStar rate
Win rate 40.44.1 %
Popularity 70.0.97 %
Breadth 61.20% of maps
Counter safety 50.27.9 %
Star rate 80.28.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/05 — 28.6% from 70 appearances08/20 — 39.5% from 2,603 appearances08/21 — 45.3% from 1,783 appearances08/22 — 46.9% from 1,479 appearances08/23 — 46.8% from 1,462 appearances08/24 — 45.4% from 2,370 appearances08/25 — 44.9% from 1,877 appearances08/26 — 37.6% from 362 appearances
28.6%08/05 37.6%08/26

Pick rate

08/05 — 0.6% from 70 appearances08/20 — 1.0% from 2,603 appearances08/21 — 0.9% from 1,783 appearances08/22 — 1.0% from 1,479 appearances08/23 — 1.0% from 1,462 appearances08/24 — 1.0% from 2,370 appearances08/25 — 0.9% from 1,877 appearances08/26 — 0.7% from 362 appearances
0.6%08/05 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 39.5% from 5,171 gamesSilver — 44.0% from 12,143 gamesGold — 51.5% from 149,970 gamesDiamond — 51.2% from 145,082 gamesMythic — 49.8% from 691,460 gamesLegendary — 50.0% from 187,781 gamesMasters — 50.8% from 4,855 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Safe(r) Zone Heist 58.8%
828 56
Safe Zone Heist 57.4%
829 56
Ring of Fire Hot Zone 54.1%
873 56
Dueling Beetles Hot Zone 52.5%
772 55
Pit Stop Heist 52.1%
721 54
Hot Potato Heist 49.3%
690 53
Kaboom Canyon Heist 49.2%
701 53
Open Business Hot Zone 48.8%
600 51
Layer Cake Bounty 49.6%
355 43
Bridge Too Far Heist 43.3%
545 49
Deathcap Trap Gem Grabprev. season 27.3%
11 0
Beach Ball Brawl Ball 28.6%
14 0
Shooting Star Bounty 42.2%
301 41
Hard Rock Mine Gem Grab 41.9%
329 42
Parallel Plays Hot Zone 40.1%
362 43
Dry Season Bounty 39.5%
334 42
Hideout Bounty 37.9%
309 41
Gem Fort Gem Grab 37.1%
291 40
Rustic Arcade Gem Grab 36.8%
326 42
Undermine Gem Grab 36.3%
317 41
Double Swoosh Gem Grab 33.5%
260 38
Flaring Phoenix Knockout 32.3%
285 40
Out in the Open Knockout 31.4%
271 39
Spiraling Out Brawl Ball 28.3%
212 35
New Horizons Knockout 28.8%
236 37
Pinball Dreams Brawl Ball 26.4%
239 37
Belle's Rock Knockout 26.8%
280 39
Center Stage Brawl Ball 19.8%
202 35
Triple Dribble Brawl Ball 19.4%
211 35
Sneaky Fields Brawl Ball 19.1%
235 37

Who beats Penny and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝙑𝙂𝙩𝙤✗ Legendary 33 38.8% 69.7%
2 YoutubeタフグミK Mythic 38 37.8% 63.2%
3 dedek🥺 Legendary 24 36.9% 70.8%
4 六個月 Mythic 25 35.6% 64.0%
5 𝓗𝓾𝓰𝓸🪽 Masters 26 35.2% 61.5%