Best map: Safe(r) Zone with 55.2% from 12,102 games.
Wins late — in Knockout 9.4 points better in long rounds than in short ones (54.7% against 45.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 13 earlier days are left out — below 188 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.9 — rewards skill: from Bronze to Masters the win rate climbs by 8.9 points (regression 44.5% to 53.4%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
54.8% | 1464 | 64 | ||
Rustic Arcade ![]() |
52.3% | 1597 | 66 | ||
Undermine ![]() |
52.0% | 1070 | 60 | ||
Hard Rock Mine ![]() |
50.7% | 1324 | 63 | ||
Crystal Arcade prev. season |
49.9% | 1165 | 61 | ||
Gem Fort ![]() |
49.9% | 771 | 55 | ||
Double Swoosh ![]() |
47.2% | 816 | 55 |
Direct duels in Gem Grab: how Penny does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.5% against Damian in Brawl Ball. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.8%
827 games
Ash
60.6%
330 games
Edgar
53.7%
3,258 games
Surge
54.0%
1,315 games
Bull
56.9%
422 games
Bo
53.7%
1,378 games
Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝙑𝙂𝙩𝙤✗ | Legendary | 33 | 39.0% | 69.7% |
| 2 | YoutubeタフグミK | Mythic | 38 | 38.0% | 63.2% |
| 3 | dedek🥺 | Legendary | 24 | 37.1% | 70.8% |
| 4 | 六個月 | Mythic | 25 | 35.8% | 64.0% |
| 5 | 𝓗𝓾𝓰𝓸🪽 | Masters | 26 | 35.4% | 61.5% |