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Penny

Artillery Super Rare Ranked · Silver Gem Grab
37.5%Win rate in Gem Grab
1,414Games
64Trust Score
83. of 105Rank in Gem Grab
+8.8Skill bonus

Best map: Safe(r) Zone with 58.5% from 807 games.

Wins late — in Knockout 7.3 points better in long rounds than in short ones (52.8% against 45.5%, split at 100 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 22.PopularityBreadthCounter safetyStar rate
Win rate 22.37.5 %
Popularity 62.0.69 %
Breadth 60.20% of maps
Counter safety 23.28.6 %
Star rate 44.22.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/20 — 27.3% from 337 appearances08/21 — 46.4% from 220 appearances08/22 — 39.2% from 186 appearances08/23 — 42.2% from 173 appearances08/24 — 36.4% from 280 appearances08/25 — 40.6% from 217 appearances
27.3%08/20 40.6%08/25

Pick rate

08/20 — 0.7% from 337 appearances08/21 — 0.7% from 220 appearances08/22 — 0.7% from 186 appearances08/23 — 0.7% from 173 appearances08/24 — 0.7% from 280 appearances08/25 — 0.7% from 217 appearances
0.7%08/20 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.8 — rewards skill: from Bronze to Masters the win rate climbs by 8.8 points (regression 44.6% to 53.4%). The higher the tier, the better he does.

Bronze — 40.6% from 834 gamesSilver — 37.1% from 1,462 gamesGold — 47.2% from 11,342 gamesDiamond — 50.5% from 13,336 gamesMythic — 50.8% from 103,663 gamesLegendary — 50.8% from 29,971 gamesMasters — 49.0% from 967 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Silver). Filtered to Gem Grab: 6 of 29 maps.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 27.3%
11 0
Hard Rock Mine Gem Grab 42.4%
309 41
Rustic Arcade Gem Grab 38.1%
302 41
Undermine Gem Grab 37.1%
291 40
Gem Fort Gem Grab 36.3%
267 39
Double Swoosh Gem Grab 32.2%
245 37

Against whom

Direct duels in Gem Grab: how Penny does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.6% against Damian in Brawl Ball. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.8% 807 games Ash 60.1% 321 games Edgar 53.5% 3,170 games Surge 54.0% 1,279 games Bull 56.9% 408 games Bo 53.6% 1,345 games

Who plays him best soon

Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝙑𝙂𝙩𝙤✗ Legendary 30 38.5% 70.0%
2 YoutubeタフグミK Mythic 38 38.2% 63.2%
3 dedek🥺 Legendary 21 37.5% 76.2%
4 六個月 Mythic 25 36.0% 64.0%
5 𝓗𝓾𝓰𝓸🪽 Masters 26 35.6% 61.5%