Best map: Safe(r) Zone with 54.5% from 2,420 games.
Wins late — in Knockout 7.3 points better in long rounds than in short ones (52.8% against 45.5%, split at 100 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.2 — rewards skill: from Bronze to Legendary the win rate climbs by 13.2 points (regression 39.7% to 52.9%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
52.8% | 3309 | 76 | ||
Flaring Phoenix prev. season |
51.3% | 5605 | 84 | ||
New Horizons prev. season |
51.3% | 2468 | 72 | ||
Out in the Open prev. season |
49.3% | 2078 | 69 |
Direct duels in Knockout: how Penny does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.1% against Damian in Brawl Ball. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
56.8%
1,926 games
Grom
61.9%
307 games
Bolt
62.9%
237 games
Pearl
59.6%
337 games
Brock
52.6%
2,464 games
Gray
55.0%
634 games
Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝙑𝙂𝙩𝙤✗ | Legendary | 30 | 38.5% | 70.0% |
| 2 | YoutubeタフグミK | Mythic | 38 | 38.1% | 63.2% |
| 3 | dedek🥺 | Legendary | 21 | 37.4% | 76.2% |
| 4 | 六個月 | Mythic | 25 | 35.9% | 64.0% |
| 5 | 𝓗𝓾𝓰𝓸🪽 | Masters | 26 | 35.6% | 61.5% |