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Penny

Artillery Super Rare Ranked · Masters
50.8%Win rate across all maps
4,853Games
82Trust Score
44. of 105Rank by score

Best map: Safe(r) Zone with 54.5% from 2,516 games.

Wins late — in Knockout 9.4 points better in long rounds than in short ones (54.7% against 45.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 36.PopularityBreadthCounter safetyStar rate
Win rate 36.50.8 %
Popularity 86.1.79 %
Breadth 54.10% of maps
Counter safety 48.27.1 %
Star rate 80.28.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/03 — 57.5% from 127 appearances08/04 — 45.8% from 343 appearances08/05 — 50.1% from 629 appearances08/06 — 53.4% from 603 appearances08/07 — 59.1% from 149 appearances08/08 — 53.8% from 253 appearances08/09 — 47.0% from 266 appearances08/10 — 52.6% from 515 appearances08/11 — 50.9% from 581 appearances08/12 — 48.1% from 268 appearances08/13 — 45.3% from 181 appearances08/14 — 42.9% from 140 appearances08/15 — 54.2% from 83 appearances08/16 — 52.6% from 116 appearances08/17 — 47.5% from 99 appearances08/18 — 50.8% from 185 appearances08/19 — 51.0% from 100 appearances08/24 — 55.2% from 67 appearances08/25 — 55.0% from 80 appearances
57.5%08/03 55.0%08/25

Pick rate

08/03 — 1.1% from 127 appearances08/04 — 1.0% from 343 appearances08/05 — 1.1% from 629 appearances08/06 — 1.3% from 603 appearances08/07 — 1.0% from 149 appearances08/08 — 1.0% from 253 appearances08/09 — 1.0% from 266 appearances08/10 — 1.0% from 515 appearances08/11 — 1.0% from 581 appearances08/12 — 1.0% from 268 appearances08/13 — 1.0% from 181 appearances08/14 — 1.0% from 140 appearances08/15 — 0.8% from 83 appearances08/16 — 0.8% from 116 appearances08/17 — 1.0% from 99 appearances08/18 — 0.8% from 185 appearances08/19 — 0.9% from 100 appearances08/24 — 1.6% from 67 appearances08/25 — 0.8% from 80 appearances
1.1%08/03 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 39.6% from 5,082 gamesSilver — 44.0% from 11,991 gamesGold — 51.5% from 148,569 gamesDiamond — 51.2% from 144,485 gamesMythic — 49.8% from 690,975 gamesLegendary — 50.0% from 187,551 gamesMasters — 50.8% from 4,853 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 54.5%
2516 72
Deathcap Trap Gem Grabprev. season 52.4%
8803 91
Layer Cake Bounty 54.7%
1031 59
Belle's Rock Knockoutprev. season 52.9%
3330 77
Hard Rock Mine Gem Grabprev. season 51.5%
4713 82
Double Swoosh Gem Grabprev. season 51.4%
3859 79
New Horizons Knockoutprev. season 51.3%
2477 72
Gem Fort Gem Grabprev. season 51.5%
1904 68
Safe Zone Heistprev. season 52.0%
1266 62
Shooting Star Bountyprev. season 50.8%
3053 75
Dueling Beetles Hot Zone 52.1%
955 58
Hideout Bountyprev. season 49.9%
3085 75
Flaring Phoenix Knockout 52.5%
400 45
Rustic Arcade Gem Grabprev. season 48.8%
5106 83
Dry Season Bounty 50.9%
751 54
Crystal Arcade Gem Grabprev. season 48.9%
3679 78
Out in the Open Knockoutprev. season 49.4%
2098 70
Open Business Hot Zoneprev. season 48.3%
8987 91
Undermine Gem Grabprev. season 48.8%
2942 75
Triple Dribble Brawl Ballprev. season 48.9%
861 56
Sneaky Fields Brawl Ballprev. season 48.4%
636 52
Ring of Fire Hot Zone 47.5%
875 57
Kaboom Canyon Heist 48.0%
419 46
Center Stage Brawl Ballprev. season 46.7%
1139 60
Pinball Dreams Brawl Ballprev. season 45.4%
1608 66
Hot Potato Heistprev. season 43.2%
6844 87
Parallel Plays Hot Zoneprev. season 42.2%
780 55
Bridge Too Far Heistprev. season 40.9%
3232 76

Who beats Penny and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Penny, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝙑𝙂𝙩𝙤✗ Legendary 33 38.8% 69.7%
2 YoutubeタフグミK Mythic 38 37.9% 63.2%
3 dedek🥺 Legendary 24 36.9% 70.8%
4 六個月 Mythic 25 35.6% 64.0%
5 𝓗𝓾𝓰𝓸🪽 Masters 26 35.2% 61.5%