For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 267 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Nobody counters Pierce here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.5%
6,968 games
Brock
54.2%
36,107 games
Tick
54.5%
10,321 games
Grom
54.5%
3,719 games
Sprout
54.4%
3,097 games
Mortis
52.7%
20,807 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 0d7z | Masters | 157 | 54.4% | 70.1% |
| 2 | jealous. | Masters | 125 | 53.6% | 72.0% |
| 3 | 我愛你Bubbles | Masters | 242 | 51.3% | 61.6% |
| 4 | SCC|Ksenoxyヤ | Masters | 123 | 51.2% | 68.3% |
| 5 | Sneezy🤍倖存者-🍹 | Masters | 77 | 50.7% | 75.3% |