Only Chivalry. 08/04 to 08/19, 4 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Direct duels in Knockout: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Chivalry. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Pearl
59.6%
627 games
Bolt
60.0%
533 games
Edgar
55.6%
3,086 games
Brock
54.3%
4,650 games
Grom
60.3%
358 games
Gray
54.4%
1,100 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 角色名稱 | Diamond | 30 | 32.1% | 50.0% |
| 2 | ありをりさべりいましょたり | Diamond | 24 | 31.4% | 50.0% |
| 3 | ゆま | Diamond | 22 | 31.1% | 50.0% |
| 4 | ¿Zёn¿ | Diamond | 23 | 30.8% | 47.8% |
| 5 | Phillips joji | Diamond | 21 | 29.6% | 42.9% |