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← Overview

Pierce

Legendary Ranked · Diamond
47.8%Win rate across all maps
48,992Games
100Trust Score
82. of 105Rank by score

Best map: Shooting Star with 51.2% from 4,099 games.

Wins early — in Hot Zone 3.1 points better in short rounds than in long ones (49.0% against 46.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/21, 14 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Picked less often — 2.1% to 1.8% pick rate, down 15 %. The win rate moved 0.6 points down.

Win rate

08/04 — 50.5% from 1,729 appearances08/05 — 47.0% from 5,567 appearances08/06 — 49.4% from 5,410 appearances08/11 — 46.5% from 1,324 appearances08/12 — 42.9% from 3,087 appearances08/13 — 45.9% from 4,610 appearances08/14 — 45.4% from 4,969 appearances08/15 — 45.1% from 5,201 appearances08/16 — 45.9% from 5,842 appearances08/17 — 45.6% from 6,093 appearances08/18 — 45.1% from 5,613 appearances08/19 — 44.4% from 1,392 appearances08/20 — 47.5% from 23,464 appearances08/21 — 48.1% from 25,528 appearances
50.5%08/04 48.1%08/21

Pick rate

08/04 — 1.0% from 1,729 appearances08/05 — 1.0% from 5,567 appearances08/06 — 1.0% from 5,410 appearances08/11 — 1.4% from 1,324 appearances08/12 — 1.2% from 3,087 appearances08/13 — 1.2% from 4,610 appearances08/14 — 1.2% from 4,969 appearances08/15 — 1.2% from 5,201 appearances08/16 — 1.2% from 5,842 appearances08/17 — 1.2% from 6,093 appearances08/18 — 1.1% from 5,613 appearances08/19 — 1.1% from 1,392 appearances08/20 — 2.1% from 23,464 appearances08/21 — 1.8% from 25,528 appearances
1.0%08/04 1.8%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.

Silver — 55.8% from 1,985 gamesGold — 51.9% from 40,497 gamesDiamond — 46.9% from 101,326 gamesMythic — 45.0% from 990,551 gamesLegendary — 47.0% from 511,816 gamesMasters — 48.7% from 16,054 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Shooting Star Bounty 51.2%
4099 80
Dry Season Bounty 50.3%
3490 77
Hideout Bounty 49.5%
3517 77
New Horizons Knockout 49.5%
3151 76
Belle's Rock Knockout 49.2%
2315 71
Bridge Too Far Heist 48.8%
3380 77
Out in the Open Knockout 48.5%
3145 76
Safe Zone Heist 48.5%
2915 75
Rustic Arcade Gem Grab 48.2%
3441 77
Undermine Gem Grab 49.3%
607 51
Dueling Beetles Hot Zone 47.8%
989 58
Spiraling Out Brawl Ball 48.4%
492 48
Ring of Fire Hot Zone 46.2%
3905 79
Pinball Dreams Brawl Ball 47.8%
695 53
Layer Cake Bounty 47.1%
1063 59
Kaboom Canyon Heist 46.2%
1764 67
Safe(r) Zone Heist 45.7%
2846 74
Open Business Hot Zone 46.0%
1501 65
Flaring Phoenix Knockout 45.1%
2352 71
Deathcap Trap Gem Grabprev. season 45.5%
1350 63
Crystal Arcade Gem Grabprev. season 44.8%
1240 62
Hard Rock Mine Gem Grab 45.2%
739 54
Triple Dribble Brawl Ballprev. season 42.7%
539 49
Double Swoosh Gem Grabprev. season 42.5%
816 55
Gem Fort Gem Grab 41.4%
526 49
Hot Potato Heist 40.4%
624 51
Sneaky Fields Brawl Ballprev. season 40.2%
532 49
Parallel Plays Hot Zoneprev. season 39.9%
506 48
Center Stage Brawl Ballprev. season 38.4%
704 53
Pit Stop Heist 34.7%
329 42

Against whom

Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.8% against Chuck in Heist. On average the worst case sits at 27.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.6% 901 games Tick 57.7% 1,067 games Brock 54.9% 4,167 games Edgar 53.8% 3,343 games 8-Bit 55.6% 982 games Mortis 53.6% 2,262 games

Who plays him best

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 角色名稱 Diamond 30 32.4% 50.0%
2 ありをりさべりいましょたり Diamond 24 31.7% 50.0%
3 ゆま Diamond 22 31.5% 50.0%
4 ¿Zёn¿ Diamond 23 31.2% 47.8%
5 レモーーーーーーーーーーーン Diamond 20 27.5% 30.0%