My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Pierce

Legendary Ranked · Gold Pit Stop Heist
41.0%Win rate on Pit Stop
1,332Games here
0.3%Pick rate
63Trust Score
61. of 105Rank on this map

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 22.Counter safetyStar rate
Win rate 69.48.0 %
Popularity 75.0.88 %
Breadth 22.7% of maps
Counter safety 41.30.2 %
Star rate 31.6.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Pit Stop. 08/20 to 08/25, 6 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 47.6% from 231 appearances08/21 — 39.4% from 213 appearances08/22 — 45.9% from 207 appearances08/23 — 39.9% from 173 appearances08/24 — 39.8% from 284 appearances08/25 — 33.5% from 224 appearances
47.6%08/20 33.5%08/25

Pick rate

08/20 — 0.3% from 231 appearances08/21 — 0.3% from 213 appearances08/22 — 0.4% from 207 appearances08/23 — 0.3% from 173 appearances08/24 — 0.3% from 284 appearances08/25 — 0.3% from 224 appearances
0.3%08/20 0.3%08/25

Across the ranks

Win rate per rank tier on Pit Stop — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Mythic the win rate stays practically the same (regression −5.3 points across the whole range). He plays the same at the bottom as at the top.

Gold — 41.0% from 1,332 gamesDiamond — 34.6% from 1,008 gamesMythic — 38.5% from 364 games
GoldDiamondMythic

Against whom

Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 58.6% 11,100 games Chuck 56.6% 7,224 games Mico 54.7% 7,877 games Carl 51.8% 5,020 games 8-Bit 51.4% 8,319 games Edgar 51.1% 12,054 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 93 47.0% 67.7%
2 NGK|wato Legendary 39 44.1% 82.1%
3 игорь квадробер Masters 39 40.0% 69.2%
4 Tz8 Legendary 49 39.7% 63.3%
5 WhyAquaNyD Legendary 36 39.5% 69.4%