My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Pierce

Legendary Ranked · Masters Safe Zone Heist
48.8%Win rate on Safe Zone
32,644Games here
5.4%Pick rate
100Trust Score
25. of 105Rank on this map
+5.2Skill bonus

Wins early — in Hot Zone 3.1 points better in short rounds than in long ones (49.0% against 46.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

History

Only Safe Zone. 08/04 to 08/18, 8 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 53.9% from 89 appearances08/05 — 41.1% from 112 appearances08/06 — 47.5% from 122 appearances08/09 — 37.1% from 62 appearances08/10 — 50.7% from 136 appearances08/11 — 46.5% from 144 appearances08/12 — 47.1% from 68 appearances08/18 — 49.3% from 71 appearances
53.9%08/04 49.3%08/18

Pick rate

08/04 — 7.4% from 89 appearances08/05 — 5.5% from 112 appearances08/06 — 6.9% from 122 appearances08/09 — 6.2% from 62 appearances08/10 — 7.0% from 136 appearances08/11 — 6.8% from 144 appearances08/12 — 5.9% from 68 appearances08/18 — 8.5% from 71 appearances
7.4%08/04 8.5%08/18

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Gold to Masters the win rate climbs by 5.2 points (regression 43.2% to 48.5%). The higher the tier, the better he does.

Gold — 53.1% from 1,917 gamesDiamond — 47.8% from 5,128 gamesMythic — 44.1% from 48,752 gamesLegendary — 48.8% from 31,522 gamesMasters — 49.8% from 1,122 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 61.4% 2,808 games Chuck 57.9% 1,928 games Mico 57.5% 2,103 games Melodie 55.6% 1,027 games Carl 54.9% 1,108 games Edgar 53.0% 3,370 games

Who plays him best

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 talent pill Mythic 21 35.1% 71.4%
2 waked Legendary 20 34.5% 70.0%
3 Phillips joji Diamond 29 33.2% 55.2%
4 角色名稱 Diamond 30 32.0% 50.0%
5 ありをりさべりいましょたり Diamond 24 31.3% 50.0%