For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 240 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 5 circles — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.7%
6,065 games
Tick
54.9%
8,606 games
Brock
54.2%
30,562 games
Grom
54.7%
2,884 games
Sprout
54.5%
2,595 games
Mortis
52.8%
18,016 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | jealous. | Masters | 111 | 53.2% | 73.9% |
| 2 | 0d7z | Masters | 135 | 53.0% | 70.4% |
| 3 | 我愛你Bubbles | Legendary | 227 | 51.2% | 62.1% |
| 4 | Sneezy🤍倖存者-🍹 | Masters | 77 | 50.3% | 75.3% |
| 5 | Retired tier>B. | Masters | 158 | 50.0% | 63.9% |