Only Wall Hugging. 08/08 to 08/19, 4 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/19.
Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Wall Hugging. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
65.6%
983 games
Tick
57.6%
1,157 games
Brock
54.7%
4,527 games
8-Bit
55.6%
1,073 games
Edgar
53.7%
3,595 games
Angelo
57.5%
449 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | talent pill | Mythic | 21 | 35.1% | 71.4% |
| 2 | waked | Legendary | 20 | 34.6% | 70.0% |
| 3 | 角色名稱 | Diamond | 30 | 32.1% | 50.0% |
| 4 | Phillips joji | Diamond | 25 | 31.9% | 52.0% |
| 5 | ありをりさべりいましょたり | Diamond | 24 | 31.4% | 50.0% |