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← Overview

Pierce

Legendary Ranked · Diamond
47.8%Win rate across all maps
47,511Games
100Trust Score
84. of 105Rank by score

Best map: Shooting Star with 51.2% from 3,991 games.

Wins early — in Hot Zone 3.1 points better in short rounds than in long ones (49.0% against 46.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/21, 14 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Picked less often — 2.1% to 1.8% pick rate, down 16 %. The win rate moved 0.6 points down.

Win rate

08/04 — 50.5% from 1,729 appearances08/05 — 47.0% from 5,567 appearances08/06 — 49.4% from 5,410 appearances08/11 — 46.5% from 1,324 appearances08/12 — 42.9% from 3,087 appearances08/13 — 45.9% from 4,610 appearances08/14 — 45.4% from 4,969 appearances08/15 — 45.1% from 5,201 appearances08/16 — 45.9% from 5,842 appearances08/17 — 45.6% from 6,093 appearances08/18 — 45.1% from 5,613 appearances08/19 — 44.4% from 1,392 appearances08/20 — 47.5% from 23,368 appearances08/21 — 48.1% from 24,143 appearances
50.5%08/04 48.1%08/21

Pick rate

08/04 — 1.0% from 1,729 appearances08/05 — 1.0% from 5,567 appearances08/06 — 1.0% from 5,410 appearances08/11 — 1.4% from 1,324 appearances08/12 — 1.2% from 3,087 appearances08/13 — 1.2% from 4,610 appearances08/14 — 1.2% from 4,969 appearances08/15 — 1.2% from 5,201 appearances08/16 — 1.2% from 5,842 appearances08/17 — 1.2% from 6,093 appearances08/18 — 1.1% from 5,613 appearances08/19 — 1.1% from 1,392 appearances08/20 — 2.1% from 23,368 appearances08/21 — 1.8% from 24,143 appearances
1.0%08/04 1.8%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 55.7% from 1,946 gamesGold — 51.9% from 39,611 gamesDiamond — 46.9% from 99,845 gamesMythic — 45.0% from 989,140 gamesLegendary — 47.0% from 511,528 gamesMasters — 48.7% from 16,054 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Shooting Star Bounty 51.2%
3991 79
Dry Season Bounty 50.1%
3370 77
Hideout Bounty 49.6%
3404 77
New Horizons Knockout 49.4%
3062 75
Belle's Rock Knockout 49.3%
2251 71
Bridge Too Far Heist 48.8%
3286 76
Safe Zone Heist 48.6%
2835 74
Rustic Arcade Gem Grab 48.4%
3338 77
Out in the Open Knockout 48.5%
3046 75
Undermine Gem Grab 49.9%
589 51
Dueling Beetles Hot Zone 48.1%
945 58
Pinball Dreams Brawl Ball 47.9%
680 53
Ring of Fire Hot Zone 46.1%
3777 78
Layer Cake Bounty 46.9%
1032 59
Spiraling Out Brawl Ball 47.8%
477 47
Kaboom Canyon Heist 46.1%
1707 67
Safe(r) Zone Heist 45.7%
2751 74
Open Business Hot Zone 46.1%
1459 64
Deathcap Trap Gem Grabprev. season 45.5%
1350 63
Flaring Phoenix Knockout 45.0%
2299 71
Crystal Arcade Gem Grabprev. season 44.8%
1240 62
Hard Rock Mine Gem Grab 44.5%
710 53
Triple Dribble Brawl Ballprev. season 42.9%
534 49
Double Swoosh Gem Grabprev. season 42.6%
806 55
Gem Fort Gem Grab 41.1%
501 48
Hot Potato Heist 40.8%
610 51
Sneaky Fields Brawl Ballprev. season 40.2%
525 49
Parallel Plays Hot Zoneprev. season 40.1%
504 48
Center Stage Brawl Ballprev. season 37.8%
694 53
Pit Stop Heist 34.3%
318 41

Against whom

Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.0% against Chuck in Heist. On average the worst case sits at 26.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 61.2% 2,497 games Chuck 58.8% 1,649 games Mico 58.0% 1,849 games Melodie 56.1% 809 games Edgar 53.1% 2,980 games Carl 54.6% 893 games

Who plays him best

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 角色名稱 Diamond 29 32.9% 51.7%
2 ありをりさべりいましょたり Diamond 24 31.9% 50.0%
3 ゆま Diamond 22 31.6% 50.0%
4 ¿Zёn¿ Diamond 23 31.3% 47.8%
5 重犬ハチ公 Diamond 26 27.8% 30.8%