Best map: Out in the Open with 60.7% from 140 games.
Wins early — in Hot Zone 3.1 points better in short rounds than in long ones (49.0% against 46.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 3 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
60.7% | 140 | 29 | ||
New Horizons ![]() |
58.8% | 165 | 32 | ||
Shooting Star ![]() |
58.7% | 143 | 29 | ||
Dry Season ![]() |
58.3% | 139 | 29 | ||
Hideout ![]() |
59.2% | 120 | 27 | ||
Bridge Too Far ![]() |
61.6% | 86 | 22 | ||
Belle's Rock ![]() |
58.3% | 103 | 25 | ||
Rustic Arcade ![]() |
55.8% | 113 | 26 | ||
Hard Rock Mine ![]() |
61.0% | 41 | 11 | ||
Open Business ![]() |
54.7% | 64 | 17 | ||
Layer Cake ![]() |
54.5% | 55 | 15 | ||
Safe Zone ![]() |
55.3% | 47 | 13 | ||
Ring of Fire ![]() |
51.9% | 77 | 20 | ||
Pinball Dreams ![]() |
60.0% | 25 | 3 | ||
Dueling Beetles prev. season |
53.5% | 43 | 11 | ||
Flaring Phoenix ![]() |
49.5% | 95 | 23 | ||
Undermine prev. season |
55.2% | 29 | 6 | ||
Kaboom Canyon prev. season |
50.0% | 36 | 9 | ||
Gem Fort ![]() |
48.8% | 41 | 11 | ||
Triple Dribble prev. season |
50.0% | 12 | 0 | ||
Hot Potato ![]() |
46.5% | 43 | 11 | ||
Spiraling Out ![]() |
45.0% | 20 | 0 | ||
Safe(r) Zone ![]() |
45.1% | 71 | 19 | ||
Center Stage prev. season |
43.5% | 23 | 2 | ||
Sneaky Fields prev. season |
41.7% | 12 | 0 | ||
Pit Stop ![]() |
42.4% | 33 | 7 | ||
Parallel Plays prev. season |
40.7% | 27 | 4 | ||
Double Swoosh ![]() |
38.5% | 26 | 4 |
Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.4% against Chuck in Heist. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
61.2%
2,539 games
Chuck
58.9%
1,694 games
Mico
58.0%
1,891 games
Melodie
56.3%
840 games
Edgar
53.1%
3,024 games
Carl
54.8%
928 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 角色名稱 | Diamond | 30 | 32.5% | 50.0% |
| 2 | ありをりさべりいましょたり | Diamond | 24 | 31.8% | 50.0% |
| 3 | ゆま | Diamond | 22 | 31.6% | 50.0% |
| 4 | ¿Zёn¿ | Diamond | 23 | 31.2% | 47.8% |
| 5 | 重犬ハチ公 | Diamond | 26 | 27.7% | 30.8% |