Only Afterparty. 08/08 to 08/10, 3 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/10.
Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Afterparty. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.9%
673 games
Fang
56.1%
618 games
Edgar
51.5%
1,581 games
Bibi
54.8%
248 games
Surge
51.5%
748 games
Ash
55.5%
211 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | talent pill | Mythic | 21 | 35.1% | 71.4% |
| 2 | waked | Legendary | 20 | 34.5% | 70.0% |
| 3 | 角色名稱 | Diamond | 30 | 32.0% | 50.0% |
| 4 | ありをりさべりいましょたり | Diamond | 24 | 31.3% | 50.0% |
| 5 | ゆま | Diamond | 22 | 31.1% | 50.0% |