For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Choral Chambers. 08/04 to 08/31, 4 days. 1 earlier day is left out — below 79 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.
Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Choral Chambers. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 5 circles — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.6%
6,400 games
Brock
54.4%
32,661 games
Tick
54.8%
9,190 games
Grom
54.5%
3,176 games
Sprout
54.3%
2,766 games
Piper
52.6%
27,686 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | jealous. | Masters | 125 | 53.4% | 72.0% |
| 2 | 0d7z | Masters | 150 | 53.3% | 69.3% |
| 3 | 我愛你Bubbles | Legendary | 231 | 50.5% | 61.0% |
| 4 | TT: Fenirbrawls | Masters | 121 | 50.5% | 67.8% |
| 5 | Sneezy🤍倖存者-🍹 | Masters | 77 | 50.4% | 75.3% |