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Pierce

Legendary Ranked · Gold Deathcap Trap Gem Grab
49.2%Win rate on Deathcap Trap
65Games here
0.6%Pick rate
18Trust Score
44. of 94Rank on this map
+3.8Skill bonus

Wins late — in Gem Grab 3.7 points better in long rounds than in short ones (49.8% against 46.1%, split at 103 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 51.Counter safetyStar rate
Win rate 64.50.2 %
Popularity 66.0.72 %
Breadth 51.14% of maps
Counter safety 52.34.4 %
Star rate 58.27.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +3.8 — rewards skill: from Diamond to Masters the win rate climbs by 3.8 points (regression 43.1% to 46.9%). The higher the tier, the better he does.

Diamond — 45.5% from 1,350 gamesMythic — 44.1% from 27,140 gamesLegendary — 46.0% from 14,479 gamesMasters — 44.3% from 361 games
DiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.1% 1,130 games Fang 54.0% 1,070 games Ash 54.7% 417 games Edgar 50.7% 2,576 games Stu 50.9% 1,848 games 8-Bit 51.7% 975 games

Who plays him best

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 32 41.2% 81.3%
2 Tz8 Legendary 25 36.9% 72.0%
3 игорь квадробер Legendary 28 36.6% 67.9%
4 talent pill Mythic 30 35.9% 63.3%
5 vvvzetik Mythic 29 35.4% 62.1%