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Pierce

Legendary Ranked · Legendary Hideout Bounty
51.6%Win rate on Hideout
845Games here
0.2%Pick rate
56Trust Score
33. of 105Rank on this map
−3.4Skill bonus

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 80.52.8 %
Popularity 54.0.54 %
Breadth 24.4% of maps
Counter safety 79.37.7 %
Star rate 74.26.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hideout. 08/04 to 08/19, 16 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 46.9% from 1,726 appearances08/05 — 47.5% from 3,825 appearances08/06 — 47.3% from 1,910 appearances08/07 — 48.7% from 941 appearances08/08 — 46.5% from 1,113 appearances08/09 — 48.8% from 1,329 appearances08/10 — 49.4% from 3,304 appearances08/11 — 48.3% from 6,141 appearances08/12 — 46.6% from 4,350 appearances08/13 — 49.0% from 2,605 appearances08/14 — 47.4% from 1,636 appearances08/15 — 47.5% from 1,395 appearances08/16 — 47.1% from 1,556 appearances08/17 — 50.1% from 1,238 appearances08/18 — 46.8% from 1,225 appearances08/19 — 44.3% from 463 appearances
46.9%08/04 44.3%08/19

Pick rate

08/04 — 6.0% from 1,726 appearances08/05 — 5.7% from 3,825 appearances08/06 — 5.8% from 1,910 appearances08/07 — 5.8% from 941 appearances08/08 — 5.8% from 1,113 appearances08/09 — 6.0% from 1,329 appearances08/10 — 5.7% from 3,304 appearances08/11 — 5.6% from 6,141 appearances08/12 — 5.5% from 4,350 appearances08/13 — 5.7% from 2,605 appearances08/14 — 5.0% from 1,636 appearances08/15 — 5.3% from 1,395 appearances08/16 — 5.6% from 1,556 appearances08/17 — 5.6% from 1,238 appearances08/18 — 5.4% from 1,225 appearances08/19 — 6.1% from 463 appearances
6.0%08/04 6.1%08/19

Across the ranks

Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.4 — punishes weak opponents: from Gold to Masters the win rate drops by 3.4 points (regression 49.4% to 46.1%). Higher up he gets outplayed.

Gold — 52.9% from 5,769 gamesDiamond — 48.7% from 11,161 gamesMythic — 47.0% from 83,651 gamesLegendary — 47.9% from 36,055 gamesMasters — 49.0% from 1,013 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.8% 1,946 games Brock 54.4% 9,076 games Tick 55.2% 2,378 games Mortis 53.7% 5,300 games Max 53.2% 4,090 games Piper 52.4% 7,592 games

Who plays him best

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 42 42.7% 73.8%
2 Inter_841 Legendary 33 40.3% 72.7%
3 игорь квадробер Legendary 30 38.9% 70.0%
4 NGK|wato Mythic 21 37.8% 76.2%
5 WhyAquaNyD Legendary 29 37.5% 65.5%