Only Quintillion. 08/05 to 08/21, 6 days. 1 earlier day is left out — below 163 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Quintillion. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 3 circles — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
61.5%
3,042 games
Chuck
57.7%
2,125 games
Mico
57.5%
2,327 games
Melodie
55.0%
1,167 games
Edgar
52.5%
3,670 games
Carl
53.6%
1,262 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | talent pill | Mythic | 23 | 35.8% | 73.9% |
| 2 | waked | Legendary | 27 | 34.4% | 63.0% |
| 3 | Tz8 | Legendary | 21 | 33.8% | 66.7% |
| 4 | vvvzetik | Mythic | 22 | 33.4% | 63.6% |
| 5 | игорь квадробер | Legendary | 20 | 33.2% | 65.0% |