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← Overview

Pierce

Legendary Ranked · Diamond Undermine Gem Grab
48.9%Win rate on Undermine
660Games here
0.5%Pick rate
52Trust Score
54. of 105Rank on this map

Wins early — in Hot Zone 3.1 points better in short rounds than in long ones (49.0% against 46.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/05 to 08/21, 10 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 50.0% from 110 appearances08/06 — 41.0% from 105 appearances08/13 — 58.8% from 85 appearances08/14 — 39.3% from 122 appearances08/15 — 49.0% from 100 appearances08/16 — 46.2% from 93 appearances08/17 — 45.2% from 93 appearances08/18 — 45.4% from 108 appearances08/20 — 48.1% from 287 appearances08/21 — 49.6% from 373 appearances
50.0%08/05 49.6%08/21

Pick rate

08/05 — 0.6% from 110 appearances08/06 — 0.6% from 105 appearances08/13 — 0.6% from 85 appearances08/14 — 0.8% from 122 appearances08/15 — 0.6% from 100 appearances08/16 — 0.5% from 93 appearances08/17 — 0.5% from 93 appearances08/18 — 0.6% from 108 appearances08/20 — 0.7% from 287 appearances08/21 — 0.7% from 373 appearances
0.6%08/05 0.7%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.3% from 648 gamesDiamond — 46.7% from 1,636 gamesMythic — 44.3% from 18,637 gamesLegendary — 45.5% from 10,097 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.7% 687 games Fang 55.9% 622 games Edgar 51.3% 1,604 games Ash 56.2% 217 games Surge 51.8% 769 games Stu 51.0% 981 games

Who plays him best

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 talent pill Mythic 21 35.1% 71.4%
2 waked Legendary 20 34.6% 70.0%
3 角色名稱 Diamond 30 32.1% 50.0%
4 Phillips joji Diamond 25 31.9% 52.0%
5 ありをりさべりいましょたり Diamond 24 31.4% 50.0%