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Pierce

Legendary Ranked · Legendary Double Swoosh Gem Grab
40.5%Win rate on Double Swoosh
3,285Games here
1.6%Pick rate
76Trust Score
94. of 105Rank on this map

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.47.4 %
Popularity 63.0.88 %
Breadth 0.0% of maps
Counter safety 49.34.1 %
Star rate 58.25.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Double Swoosh. 08/04 to 08/18, 15 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 38.1% from 181 appearances08/05 — 41.5% from 417 appearances08/06 — 42.4% from 198 appearances08/07 — 42.4% from 85 appearances08/08 — 34.4% from 93 appearances08/09 — 34.6% from 136 appearances08/10 — 43.8% from 306 appearances08/11 — 39.2% from 576 appearances08/12 — 37.9% from 314 appearances08/13 — 40.8% from 191 appearances08/14 — 42.1% from 126 appearances08/15 — 43.6% from 117 appearances08/16 — 31.9% from 91 appearances08/17 — 40.3% from 129 appearances08/18 — 40.6% from 101 appearances
38.1%08/04 40.6%08/18

Pick rate

08/04 — 0.6% from 181 appearances08/05 — 0.7% from 417 appearances08/06 — 0.6% from 198 appearances08/07 — 0.5% from 85 appearances08/08 — 0.5% from 93 appearances08/09 — 0.6% from 136 appearances08/10 — 0.5% from 306 appearances08/11 — 0.6% from 576 appearances08/12 — 0.4% from 314 appearances08/13 — 0.4% from 191 appearances08/14 — 0.4% from 126 appearances08/15 — 0.5% from 117 appearances08/16 — 0.3% from 91 appearances08/17 — 0.6% from 129 appearances08/18 — 0.4% from 101 appearances
0.6%08/04 0.4%08/18

Across the ranks

Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.

Gold — 40.6% from 1,206 gamesDiamond — 43.2% from 1,453 gamesMythic — 39.3% from 7,999 gamesLegendary — 40.5% from 3,285 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 60.5% 2,136 games 8-Bit 52.7% 1,961 games Fang 52.2% 2,119 games Stu 51.1% 4,085 games Max 50.6% 3,052 games Maisie 61.8% 110 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 90 47.3% 68.9%
2 NGK|wato Legendary 39 44.2% 82.1%
3 игорь квадробер Masters 39 40.1% 69.2%
4 Tz8 Legendary 49 39.8% 63.3%
5 WhyAquaNyD Legendary 36 39.6% 69.4%