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← Overview

Pierce

Legendary Ranked · Diamond Dry Season Bounty
49.8%Win rate on Dry Season
5,809Games here
3.3%Pick rate
85Trust Score
29. of 105Rank on this map

Wins late — in Gem Grab 3.7 points better in long rounds than in short ones (49.8% against 46.1%, split at 103 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 14.Counter safetyStar rate
Win rate 58.49.9 %
Popularity 94.3.18 %
Breadth 14.4% of maps
Counter safety 75.37.4 %
Star rate 77.29.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Dry Season. 08/04 to 08/22, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 52.4% from 147 appearances08/05 — 52.2% from 485 appearances08/06 — 52.9% from 493 appearances08/11 — 40.6% from 101 appearances08/12 — 46.6% from 251 appearances08/13 — 49.3% from 432 appearances08/14 — 47.2% from 439 appearances08/15 — 44.1% from 417 appearances08/16 — 46.4% from 496 appearances08/17 — 46.5% from 536 appearances08/18 — 44.6% from 507 appearances08/19 — 45.2% from 124 appearances08/20 — 49.1% from 1,737 appearances08/21 — 49.8% from 2,580 appearances08/22 — 50.7% from 1,489 appearances
52.4%08/04 50.7%08/22

Pick rate

08/04 — 2.4% from 147 appearances08/05 — 2.4% from 485 appearances08/06 — 2.6% from 493 appearances08/11 — 2.7% from 101 appearances08/12 — 2.7% from 251 appearances08/13 — 3.0% from 432 appearances08/14 — 2.9% from 439 appearances08/15 — 2.7% from 417 appearances08/16 — 2.8% from 496 appearances08/17 — 2.8% from 536 appearances08/18 — 2.8% from 507 appearances08/19 — 2.6% from 124 appearances08/20 — 4.1% from 1,737 appearances08/21 — 3.6% from 2,580 appearances08/22 — 3.6% from 1,489 appearances
2.4%08/04 3.6%08/22

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 51.3% from 5,613 gamesDiamond — 49.0% from 10,366 gamesMythic — 46.9% from 79,311 gamesLegendary — 48.7% from 34,637 gamesMasters — 50.9% from 931 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.7% 1,615 games Brock 54.4% 7,441 games Tick 55.6% 1,930 games Piper 53.1% 6,095 games Mortis 53.4% 4,193 games Max 53.3% 3,172 games

Who plays him best

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 26 38.2% 76.9%
2 Tz8 Legendary 25 36.8% 72.0%
3 игорь квадробер Legendary 28 36.6% 67.9%
4 talent pill Mythic 30 35.9% 63.3%
5 vvvzetik Mythic 29 35.4% 62.1%