Wins early — in Hot Zone 3.1 points better in short rounds than in long ones (49.0% against 46.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Only Dry Season. 08/05 to 08/21, 3 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed for Gold.
Jessie
76.4%
140 duels
Shelly
75.2%
145 duels
Colette
70.0%
213 duels
Frank
76.5%
132 duels
Nita
86.4%
81 duels
Griffcounter
61.9%
582 duels
Pierce counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Bolt
37.1%
518 duels
Kitcounter
37.6%
186 duels
Bocounter
39.4%
264 duels
Angelo
41.6%
137 duels
Najiacounter
43.3%
374 duels
Meeplecounter
43.3%
210 duels
These counter Pierce anyway — even where Pierce wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Gold.
Bolt
68.7%
355 games
Brock
56.4%
1,499 games
Edgar
54.5%
1,855 games
8-Bit
59.4%
318 games
Piper
54.9%
1,105 games
Tick
56.4%
486 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ありをりさべりいましょたり | Diamond | 22 | 36.8% | 54.5% |
| 2 | 角色名稱 | Diamond | 22 | 35.9% | 50.0% |
| 3 | ゆま | Diamond | 21 | 35.3% | 47.6% |
| 4 | ¿Zёn¿ | Diamond | 21 | 34.4% | 42.9% |
| 5 | 重犬ハチ公 | Diamond | 23 | 31.9% | 30.4% |