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Pierce

Legendary Ranked · Diamond Kaboom Canyon Heist
45.0%Win rate on Kaboom Canyon
4,623Games here
1.6%Pick rate
81Trust Score
52. of 105Rank on this map

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 11.Counter safetyStar rate
Win rate 52.46.2 %
Popularity 84.1.83 %
Breadth 11.3% of maps
Counter safety 35.34.1 %
Star rate 31.6.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Kaboom Canyon. 08/05 to 08/26, 16 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 42.1% from 140 appearances08/06 — 53.1% from 98 appearances08/12 — 46.2% from 93 appearances08/13 — 49.6% from 123 appearances08/14 — 46.4% from 112 appearances08/15 — 37.1% from 105 appearances08/16 — 46.2% from 145 appearances08/17 — 43.8% from 146 appearances08/18 — 38.2% from 110 appearances08/20 — 46.8% from 989 appearances08/21 — 45.5% from 1,271 appearances08/22 — 47.1% from 732 appearances08/23 — 41.5% from 564 appearances08/24 — 43.3% from 570 appearances08/25 — 42.5% from 416 appearances08/26 — 44.4% from 81 appearances
42.1%08/05 44.4%08/26

Pick rate

08/05 — 0.7% from 140 appearances08/06 — 0.5% from 98 appearances08/12 — 1.0% from 93 appearances08/13 — 1.0% from 123 appearances08/14 — 0.8% from 112 appearances08/15 — 0.7% from 105 appearances08/16 — 0.8% from 145 appearances08/17 — 0.8% from 146 appearances08/18 — 0.6% from 110 appearances08/20 — 2.3% from 989 appearances08/21 — 1.8% from 1,271 appearances08/22 — 1.5% from 732 appearances08/23 — 1.5% from 564 appearances08/24 — 1.2% from 570 appearances08/25 — 1.1% from 416 appearances08/26 — 0.9% from 81 appearances
0.7%08/05 0.9%08/26

Across the ranks

Win rate per rank tier on Kaboom Canyon — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 47.7% from 3,163 gamesDiamond — 45.1% from 5,853 gamesMythic — 44.5% from 37,161 gamesLegendary — 45.8% from 28,512 gamesMasters — 48.3% from 1,054 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Kaboom Canyon. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 58.5% 11,321 games Chuck 56.6% 7,325 games Mico 54.8% 7,993 games Carl 51.9% 5,107 games 8-Bit 51.4% 8,421 games Edgar 51.1% 12,243 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 93 46.9% 67.7%
2 NGK|wato Legendary 39 44.0% 82.1%
3 КОРОЛЬ ДРИФТА Legendary 32 40.9% 78.1%
4 игорь квадробер Masters 39 39.9% 69.2%
5 Tz8 Legendary 49 39.6% 63.3%