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EN

Pierce

Legendary Ranked · Legendary New Horizons Knockout
50.7%Win rate on New Horizons
1,950Games here
1.2%Pick rate
69Trust Score
32. of 105Rank on this map

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 56.49.9 %
Popularity 85.1.87 %
Breadth 0.0% of maps
Counter safety 77.39.2 %
Star rate 48.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only New Horizons. 08/04 to 08/25, 18 days. 10 earlier days are left out — below 384 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 49.4% from 1,588 appearances08/05 — 48.2% from 3,416 appearances08/06 — 49.0% from 1,682 appearances08/07 — 47.8% from 848 appearances08/08 — 48.4% from 959 appearances08/09 — 46.9% from 1,178 appearances08/10 — 47.8% from 2,986 appearances08/11 — 48.2% from 5,526 appearances08/12 — 47.1% from 3,713 appearances08/13 — 50.7% from 2,261 appearances08/14 — 47.9% from 1,459 appearances08/15 — 47.7% from 1,242 appearances08/16 — 47.2% from 1,322 appearances08/17 — 47.3% from 1,118 appearances08/18 — 50.5% from 1,116 appearances08/23 — 53.2% from 440 appearances08/24 — 48.8% from 588 appearances08/25 — 51.8% from 448 appearances
49.4%08/04 51.8%08/25

Pick rate

08/04 — 5.3% from 1,588 appearances08/05 — 5.2% from 3,416 appearances08/06 — 4.7% from 1,682 appearances08/07 — 5.4% from 848 appearances08/08 — 5.0% from 959 appearances08/09 — 5.2% from 1,178 appearances08/10 — 4.9% from 2,986 appearances08/11 — 4.8% from 5,526 appearances08/12 — 4.6% from 3,713 appearances08/13 — 4.8% from 2,261 appearances08/14 — 4.4% from 1,459 appearances08/15 — 4.7% from 1,242 appearances08/16 — 4.7% from 1,322 appearances08/17 — 4.8% from 1,118 appearances08/18 — 4.6% from 1,116 appearances08/23 — 5.5% from 440 appearances08/24 — 4.5% from 588 appearances08/25 — 5.0% from 448 appearances
5.3%08/04 5.0%08/25

Across the ranks

Win rate per rank tier on New Horizons — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Silver — 58.4% from 584 gamesGold — 49.4% from 10,221 gamesDiamond — 48.2% from 12,981 gamesMythic — 46.4% from 74,577 gamesLegendary — 48.4% from 33,189 gamesMasters — 46.9% from 967 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Knockout: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just New Horizons. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 4 circles — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Brock 54.3% 15,705 games Pearl 55.2% 3,532 games Grom 56.3% 1,388 games Bolt 55.5% 1,790 games Edgar 52.9% 11,276 games Tick 53.5% 3,894 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 90 47.4% 68.9%
2 NGK|wato Legendary 39 44.3% 82.1%
3 игорь квадробер Masters 39 40.2% 69.2%
4 Tz8 Legendary 49 39.9% 63.3%
5 WhyAquaNyD Legendary 36 39.7% 69.4%