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EN

Pierce

Legendary Ranked · Masters Rustic Arcade Gem Grab
47.6%Win rate on Rustic Arcade
2,915Games here
1.5%Pick rate
75Trust Score
55. of 105Rank on this map
−5.1Skill bonus

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 54.51.2 %
Popularity 56.0.72 %
Breadth 0.0% of maps
Counter safety 48.34.6 %
Star rate 46.20.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 56th means “better than 56% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Rustic Arcade. 08/04 to 08/18, 7 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 50.0% from 66 appearances08/05 — 61.0% from 100 appearances08/06 — 53.6% from 97 appearances08/08 — 47.8% from 67 appearances08/10 — 39.1% from 92 appearances08/11 — 47.6% from 147 appearances08/18 — 48.7% from 76 appearances
50.0%08/04 48.7%08/18

Pick rate

08/04 — 5.4% from 66 appearances08/05 — 4.6% from 100 appearances08/06 — 4.8% from 97 appearances08/08 — 6.6% from 67 appearances08/10 — 4.7% from 92 appearances08/11 — 5.9% from 147 appearances08/18 — 6.8% from 76 appearances
5.4%08/04 6.8%08/18

Across the ranks

Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.1 — punishes weak opponents: from Silver to Masters the win rate drops by 5.1 points (regression 50.0% to 44.9%). Higher up he gets outplayed.

Silver — 59.7% from 563 gamesGold — 50.5% from 10,022 gamesDiamond — 48.3% from 13,762 gamesMythic — 46.0% from 75,787 gamesLegendary — 47.1% from 38,378 gamesMasters — 49.2% from 950 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 60.7% 3,077 games Ash 52.3% 2,001 games Maisie 59.6% 193 games Stu 50.9% 6,835 games 8-Bit 51.3% 2,939 games Fang 51.3% 2,950 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 jealous. Masters 111 53.2% 73.9%
2 0d7z Masters 135 52.9% 70.4%
3 我愛你Bubbles Legendary 221 50.9% 62.0%
4 Retired tier>B. Masters 153 50.7% 65.4%
5 Sneezy🤍倖存者-🍹 Masters 77 50.2% 75.3%