Only Rustic Arcade. 08/04 to 08/19, 16 days.
6 earlier days are left out — below 400 appearances a daily win rate is noise.
One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate
46.0%08/0446.1%08/19
Pick rate
4.3%08/043.0%08/19
Across the ranks
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.2 — rewards skill: from Gold to Masters the win rate climbs by 3.2 points
(regression 44.4% to 47.6%). The higher the tier, the better he does.
GoldDiamondMythicLegendaryMasters
Against whom
Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team.
Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
The word after the game count says whether there is more to it than the brawler's own strength:
hard counter means the edge is bigger than the two brawlers would give. A high win rate alone
does not mean that. See it in the counter network
Good partners
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.