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Pierce

Legendary Ranked · Legendary Safe Zone Heist
50.4%Win rate on Safe Zone
2,613Games here
1.8%Pick rate
73Trust Score
22. of 105Rank on this map
+2.4Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 60.49.5 %
Popularity 94.3.19 %
Breadth 0.0% of maps
Counter safety 64.35.5 %
Star rate 31.6.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/03 to 08/25, 21 days. 9 earlier days are left out — below 335 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Win rate

08/03 — 50.6% from 391 appearances08/04 — 49.8% from 1,559 appearances08/05 — 49.9% from 3,388 appearances08/06 — 49.3% from 1,732 appearances08/07 — 47.0% from 837 appearances08/08 — 49.8% from 978 appearances08/09 — 48.7% from 1,239 appearances08/10 — 48.1% from 3,031 appearances08/11 — 47.7% from 5,309 appearances08/12 — 48.7% from 3,841 appearances08/13 — 49.3% from 2,188 appearances08/14 — 48.1% from 1,614 appearances08/15 — 50.6% from 1,303 appearances08/16 — 47.4% from 1,271 appearances08/17 — 49.2% from 1,073 appearances08/18 — 49.5% from 1,111 appearances08/19 — 43.4% from 378 appearances08/22 — 50.8% from 449 appearances08/23 — 51.4% from 576 appearances08/24 — 49.5% from 747 appearances08/25 — 46.2% from 602 appearances
50.6%08/03 46.2%08/25

Pick rate

08/03 — 6.4% from 391 appearances08/04 — 5.8% from 1,559 appearances08/05 — 5.6% from 3,388 appearances08/06 — 5.4% from 1,732 appearances08/07 — 5.3% from 837 appearances08/08 — 5.8% from 978 appearances08/09 — 5.9% from 1,239 appearances08/10 — 5.4% from 3,031 appearances08/11 — 5.1% from 5,309 appearances08/12 — 5.2% from 3,841 appearances08/13 — 5.1% from 2,188 appearances08/14 — 5.3% from 1,614 appearances08/15 — 5.3% from 1,303 appearances08/16 — 5.1% from 1,271 appearances08/17 — 5.1% from 1,073 appearances08/18 — 5.3% from 1,111 appearances08/19 — 5.1% from 378 appearances08/22 — 8.1% from 449 appearances08/23 — 7.6% from 576 appearances08/24 — 6.4% from 747 appearances08/25 — 7.1% from 602 appearances
6.4%08/03 7.1%08/25

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.4 — rewards skill: from Gold to Masters the win rate climbs by 2.4 points (regression 45.2% to 47.5%). The higher the tier, the better he does.

Gold — 50.0% from 5,583 gamesDiamond — 47.5% from 9,536 gamesMythic — 44.4% from 54,568 gamesLegendary — 48.8% from 33,983 gamesMasters — 50.1% from 1,150 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 58.6% 11,048 games Chuck 56.6% 7,212 games Mico 54.8% 7,850 games Carl 51.9% 5,002 games 8-Bit 51.5% 8,293 games Edgar 51.0% 12,010 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 93 47.0% 67.7%
2 NGK|wato Legendary 39 44.2% 82.1%
3 игорь квадробер Masters 39 40.1% 69.2%
4 Tz8 Legendary 49 39.8% 63.3%
5 WhyAquaNyD Legendary 36 39.5% 69.4%