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Pierce

Legendary Ranked · Mythic Safe Zone Heist
46.3%Win rate on Safe Zone
3,132Games here
0.7%Pick rate
76Trust Score
36. of 105Rank on this map
+3.5Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 50.46.0 %
Popularity 88.2.05 %
Breadth 0.0% of maps
Counter safety 70.35.1 %
Star rate 27.6.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/22, 17 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 43.0% from 702 appearances08/05 — 44.1% from 2,498 appearances08/06 — 45.6% from 1,723 appearances08/07 — 47.5% from 453 appearances08/09 — 45.7% from 418 appearances08/10 — 44.3% from 1,211 appearances08/11 — 42.5% from 3,981 appearances08/12 — 44.4% from 5,533 appearances08/13 — 44.9% from 6,016 appearances08/14 — 44.4% from 5,394 appearances08/15 — 43.1% from 4,917 appearances08/16 — 43.7% from 4,799 appearances08/17 — 43.2% from 4,463 appearances08/18 — 43.6% from 4,142 appearances08/19 — 45.2% from 1,123 appearances08/21 — 45.8% from 1,331 appearances08/22 — 46.6% from 1,149 appearances
43.0%08/04 46.6%08/22

Pick rate

08/04 — 3.0% from 702 appearances08/05 — 2.9% from 2,498 appearances08/06 — 2.9% from 1,723 appearances08/07 — 3.2% from 453 appearances08/09 — 2.8% from 418 appearances08/10 — 2.8% from 1,211 appearances08/11 — 2.7% from 3,981 appearances08/12 — 2.4% from 5,533 appearances08/13 — 2.6% from 6,016 appearances08/14 — 2.4% from 5,394 appearances08/15 — 2.3% from 4,917 appearances08/16 — 2.3% from 4,799 appearances08/17 — 2.2% from 4,463 appearances08/18 — 2.2% from 4,142 appearances08/19 — 2.2% from 1,123 appearances08/21 — 6.3% from 1,331 appearances08/22 — 5.7% from 1,149 appearances
3.0%08/04 5.7%08/22

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.5 — rewards skill: from Gold to Masters the win rate climbs by 3.5 points (regression 44.4% to 47.8%). The higher the tier, the better he does.

Gold — 51.8% from 3,252 gamesDiamond — 47.5% from 7,213 gamesMythic — 44.1% from 51,062 gamesLegendary — 48.8% from 32,213 gamesMasters — 49.9% from 1,124 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 2 circles — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 60.9% 5,354 games Chuck 57.4% 3,933 games Mico 54.8% 4,341 games Penny 52.3% 3,306 games 8-Bit 52.0% 4,523 games Edgar 51.7% 6,674 games

Who plays him best

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 42 42.3% 73.8%
2 Inter_841 Legendary 31 39.0% 71.0%
3 игорь квадробер Legendary 30 38.5% 70.0%
4 Tz8 Legendary 25 37.7% 72.0%
5 ESP|𝐻𝒶𝓋𝒶🫧 Legendary 38 37.3% 60.5%