Only Triple Dribble. 08/11 to 08/18, 8 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Mythic.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Mythic.
Ash
52.7%
330 games
Jacky
52.3%
302 games
Bibi
47.4%
2,527 games
Larry & Lawrie
53.3%
90 games
Edgar
46.4%
2,623 games
Frank
45.8%
1,312 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | DK |Aomine | Legendary | 24 | 52.6% | 100.0% |
| 2 | ニャン太郎 | Legendary | 83 | 52.2% | 68.7% |
| 3 | twitch:ECL|CARO | Legendary | 28 | 49.5% | 82.1% |
| 4 | 愛|𝐒𝐥𝐲𝐳𝐳𝐱ツ | Legendary | 51 | 49.2% | 68.6% |
| 5 | 利敵アカ | Legendary | 48 | 48.9% | 68.8% |