Wins early — in Hot Zone 3.1 points better in short rounds than in long ones (49.0% against 46.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Only Undermine. 08/05 to 08/21, 10 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.
Kaze
58.3%
343 duels
Willow
62.8%
121 duels
Lumi
67.2%
67 duels
Lily
58.7%
126 duels
Byron
53.8%
262 duels
Colette
58.0%
112 duels
Pierce counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Bolt
32.3%
257 duels
Kit
34.8%
89 duels
Bull
38.0%
71 duels
Charlie
38.9%
90 duels
Meg
38.9%
108 duels
Gus
39.4%
66 duels
These counter Pierce anyway — even where Pierce wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.
Bibi
61.3%
80 games
Fang
53.6%
235 games
Bolt
54.6%
185 games
Surge
52.1%
238 games
8-Bit
52.3%
195 games
Rico
50.3%
356 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ありをりさべりいましょたり | Diamond | 22 | 37.5% | 54.5% |
| 2 | ゆま | Diamond | 21 | 36.0% | 47.6% |
| 3 | 角色名稱 | Diamond | 21 | 36.0% | 47.6% |
| 4 | ¿Zёn¿ | Diamond | 21 | 35.1% | 42.9% |
| 5 | 重犬ハチ公 | Diamond | 23 | 32.5% | 30.4% |