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← Overview

Pierce

Legendary Ranked · Diamond Undermine Gem Grab
50.3%Win rate on Undermine
429Games here
0.7%Pick rate
46Trust Score
37. of 105Rank on this map

Wins early — in Hot Zone 3.1 points better in short rounds than in long ones (49.0% against 46.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/05 to 08/21, 10 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 50.0% from 110 appearances08/06 — 41.0% from 105 appearances08/13 — 58.8% from 85 appearances08/14 — 39.3% from 122 appearances08/15 — 49.0% from 100 appearances08/16 — 46.2% from 93 appearances08/17 — 45.2% from 93 appearances08/18 — 45.4% from 108 appearances08/20 — 48.3% from 269 appearances08/21 — 53.8% from 160 appearances
50.0%08/05 53.8%08/21

Pick rate

08/05 — 0.6% from 110 appearances08/06 — 0.6% from 105 appearances08/13 — 0.6% from 85 appearances08/14 — 0.8% from 122 appearances08/15 — 0.6% from 100 appearances08/16 — 0.5% from 93 appearances08/17 — 0.5% from 93 appearances08/18 — 0.6% from 108 appearances08/20 — 0.7% from 269 appearances08/21 — 0.7% from 160 appearances
0.6%08/05 0.7%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.1% from 470 gamesDiamond — 46.8% from 1,405 gamesMythic — 44.2% from 18,443 gamesLegendary — 45.5% from 10,063 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Pierce counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

These counter Pierce anyway — even where Pierce wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Bibi 61.3% 80 games Fang 53.6% 235 games Bolt 54.6% 185 games Surge 52.1% 238 games 8-Bit 52.3% 195 games Rico 50.3% 356 games

Who plays him best

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ありをりさべりいましょたり Diamond 22 37.5% 54.5%
2 ゆま Diamond 21 36.0% 47.6%
3 角色名稱 Diamond 21 36.0% 47.6%
4 ¿Zёn¿ Diamond 21 35.1% 42.9%
5 重犬ハチ公 Diamond 23 32.5% 30.4%