Best map: Shooting Star with 51.0% from 11,342 games.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/04 to 08/25, 18 days. 12 earlier days are left out — below 364 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.7 — punishes weak opponents: from Silver to Masters the win rate drops by 3.7 points (regression 50.3% to 46.6%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
51.0% | 11342 | 95 | ||
Dry Season ![]() |
49.5% | 10230 | 93 | ||
Hideout ![]() |
49.3% | 9913 | 93 | ||
Layer Cake ![]() |
46.3% | 3118 | 76 |
Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.1% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.7%
3,128 games
Tick
55.4%
4,285 games
Brock
54.0%
15,242 games
Mortis
53.8%
8,691 games
Piper
52.3%
12,738 games
Grom
54.4%
1,361 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 我愛你Bubbles | Legendary | 90 | 47.4% | 68.9% |
| 2 | NGK|wato | Legendary | 39 | 44.3% | 82.1% |
| 3 | игорь квадробер | Masters | 39 | 40.2% | 69.2% |
| 4 | Tz8 | Legendary | 49 | 39.9% | 63.3% |
| 5 | WhyAquaNyD | Legendary | 36 | 39.7% | 69.4% |