My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Pierce

Legendary Ranked · Diamond Bounty
49.6%Win rate in Bounty
34,603Games
100Trust Score
37. of 105Rank in Bounty
−3.7Skill bonus

Best map: Shooting Star with 51.0% from 11,342 games.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadth 12.Counter safetyStar rate
Win rate 55.49.6 %
Popularity 93.3.04 %
Breadth 12.3% of maps
Counter safety 77.37.8 %
Star rate 74.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 364 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/04 — 53.1% from 546 appearances08/05 — 48.8% from 1,633 appearances08/06 — 50.6% from 1,653 appearances08/11 — 48.7% from 386 appearances08/12 — 45.7% from 909 appearances08/13 — 48.7% from 1,350 appearances08/14 — 46.8% from 1,411 appearances08/15 — 47.1% from 1,505 appearances08/16 — 47.2% from 1,693 appearances08/17 — 46.7% from 1,834 appearances08/18 — 45.8% from 1,661 appearances08/19 — 47.7% from 451 appearances08/20 — 49.5% from 6,192 appearances08/21 — 50.3% from 9,257 appearances08/22 — 49.4% from 6,042 appearances08/23 — 48.9% from 4,397 appearances08/24 — 50.4% from 5,221 appearances08/25 — 48.3% from 3,489 appearances
53.1%08/04 48.3%08/25

Pick rate

08/04 — 2.1% from 546 appearances08/05 — 2.0% from 1,633 appearances08/06 — 2.1% from 1,653 appearances08/11 — 2.6% from 386 appearances08/12 — 2.4% from 909 appearances08/13 — 2.4% from 1,350 appearances08/14 — 2.3% from 1,411 appearances08/15 — 2.4% from 1,505 appearances08/16 — 2.4% from 1,693 appearances08/17 — 2.4% from 1,834 appearances08/18 — 2.3% from 1,661 appearances08/19 — 2.4% from 451 appearances08/20 — 3.6% from 6,192 appearances08/21 — 3.1% from 9,257 appearances08/22 — 3.0% from 6,042 appearances08/23 — 2.9% from 4,397 appearances08/24 — 2.8% from 5,221 appearances08/25 — 2.6% from 3,489 appearances
2.1%08/04 2.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.7 — punishes weak opponents: from Silver to Masters the win rate drops by 3.7 points (regression 50.3% to 46.6%). Higher up he gets outplayed.

Silver — 57.7% from 1,957 gamesGold — 51.2% from 37,287 gamesDiamond — 49.1% from 50,087 gamesMythic — 47.1% from 293,924 gamesLegendary — 48.5% from 127,976 gamesMasters — 50.3% from 3,580 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Shooting Star Bounty 51.0%
11342 95
Dry Season Bounty 49.5%
10230 93
Hideout Bounty 49.3%
9913 93
Layer Cake Bounty 46.3%
3118 76

Against whom

Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.1% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.7% 3,128 games Tick 55.4% 4,285 games Brock 54.0% 15,242 games Mortis 53.8% 8,691 games Piper 52.3% 12,738 games Grom 54.4% 1,361 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 90 47.4% 68.9%
2 NGK|wato Legendary 39 44.3% 82.1%
3 игорь квадробер Masters 39 40.2% 69.2%
4 Tz8 Legendary 49 39.9% 63.3%
5 WhyAquaNyD Legendary 36 39.7% 69.4%