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EN

Pierce

Legendary Ranked · Legendary Bounty
51.0%Win rate in Bounty
8,802Games
91Trust Score
26. of 105Rank in Bounty
−3.8Skill bonus

Best map: Dry Season with 52.4% from 2,596 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 66.51.0 %
Popularity 89.2.32 %
Breadth 0.0% of maps
Counter safety 77.37.6 %
Star rate 71.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/03 — 46.5% from 1,150 appearances08/04 — 48.1% from 6,053 appearances08/05 — 47.9% from 13,250 appearances08/06 — 49.0% from 6,775 appearances08/07 — 48.4% from 3,194 appearances08/08 — 47.1% from 3,697 appearances08/09 — 48.9% from 4,421 appearances08/10 — 48.5% from 11,342 appearances08/11 — 48.2% from 20,924 appearances08/12 — 48.6% from 14,555 appearances08/13 — 48.0% from 8,329 appearances08/14 — 48.6% from 5,771 appearances08/15 — 49.5% from 4,644 appearances08/16 — 49.2% from 5,087 appearances08/17 — 49.6% from 4,035 appearances08/18 — 47.6% from 4,385 appearances08/19 — 47.9% from 1,379 appearances08/21 — 56.0% from 762 appearances08/22 — 50.4% from 1,202 appearances08/23 — 51.1% from 1,682 appearances08/24 — 51.1% from 2,456 appearances08/25 — 49.4% from 2,482 appearances
46.5%08/03 49.4%08/25

Pick rate

08/03 — 4.9% from 1,150 appearances08/04 — 5.2% from 6,053 appearances08/05 — 5.0% from 13,250 appearances08/06 — 5.0% from 6,775 appearances08/07 — 5.0% from 3,194 appearances08/08 — 5.0% from 3,697 appearances08/09 — 5.1% from 4,421 appearances08/10 — 4.8% from 11,342 appearances08/11 — 4.8% from 20,924 appearances08/12 — 4.7% from 14,555 appearances08/13 — 4.6% from 8,329 appearances08/14 — 4.5% from 5,771 appearances08/15 — 4.5% from 4,644 appearances08/16 — 4.7% from 5,087 appearances08/17 — 4.4% from 4,035 appearances08/18 — 4.7% from 4,385 appearances08/19 — 4.5% from 1,379 appearances08/21 — 4.8% from 762 appearances08/22 — 5.1% from 1,202 appearances08/23 — 5.2% from 1,682 appearances08/24 — 4.9% from 2,456 appearances08/25 — 5.0% from 2,482 appearances
4.9%08/03 5.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.8 — punishes weak opponents: from Silver to Masters the win rate drops by 3.8 points (regression 50.3% to 46.5%). Higher up he gets outplayed.

Silver — 57.7% from 1,993 gamesGold — 51.2% from 38,020 gamesDiamond — 49.1% from 50,514 gamesMythic — 47.1% from 294,414 gamesLegendary — 48.6% from 128,318 gamesMasters — 50.2% from 3,585 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Legendary). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Dry Season Bounty 52.4%
2596 73
Layer Cake Bounty 51.5%
1308 63
Hideout Bounty 50.6%
2663 73
Shooting Star Bounty 49.4%
2235 71

Against whom

Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.0% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.7% 3,190 games Tick 55.3% 4,370 games Brock 53.9% 15,524 games Mortis 53.7% 8,846 games Grom 54.7% 1,390 games Piper 52.4% 12,968 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 93 47.1% 67.7%
2 NGK|wato Legendary 39 44.3% 82.1%
3 игорь квадробер Masters 39 40.2% 69.2%
4 Tz8 Legendary 49 39.9% 63.3%
5 WhyAquaNyD Legendary 36 39.7% 69.4%