My roster

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EN

Pierce

Legendary Ranked · Mythic Bounty
47.9%Win rate in Bounty
22,977Games
100Trust Score
39. of 105Rank in Bounty
−3.7Skill bonus

Best map: Dry Season with 48.2% from 6,710 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 51.47.9 %
Popularity 94.3.42 %
Breadth 0.0% of maps
Counter safety 77.37.8 %
Star rate 74.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/03 — 53.2% from 511 appearances08/04 — 46.4% from 3,539 appearances08/05 — 47.7% from 13,154 appearances08/06 — 48.0% from 9,118 appearances08/07 — 47.9% from 2,056 appearances08/08 — 45.4% from 2,035 appearances08/09 — 46.2% from 2,228 appearances08/10 — 45.9% from 6,237 appearances08/11 — 46.8% from 21,480 appearances08/12 — 47.3% from 32,378 appearances08/13 — 46.4% from 33,573 appearances08/14 — 47.1% from 30,924 appearances08/15 — 47.6% from 28,434 appearances08/16 — 47.2% from 27,346 appearances08/17 — 46.8% from 27,390 appearances08/18 — 47.2% from 23,825 appearances08/19 — 46.8% from 6,399 appearances08/20 — 46.9% from 981 appearances08/21 — 48.1% from 4,351 appearances08/22 — 47.5% from 4,404 appearances08/23 — 48.8% from 4,172 appearances08/24 — 47.1% from 5,485 appearances08/25 — 48.7% from 3,574 appearances
53.2%08/03 48.7%08/25

Pick rate

08/03 — 3.1% from 511 appearances08/04 — 3.5% from 3,539 appearances08/05 — 3.5% from 13,154 appearances08/06 — 3.5% from 9,118 appearances08/07 — 3.5% from 2,056 appearances08/08 — 3.5% from 2,035 appearances08/09 — 3.4% from 2,228 appearances08/10 — 3.5% from 6,237 appearances08/11 — 3.4% from 21,480 appearances08/12 — 3.2% from 32,378 appearances08/13 — 3.3% from 33,573 appearances08/14 — 3.2% from 30,924 appearances08/15 — 3.1% from 28,434 appearances08/16 — 3.1% from 27,346 appearances08/17 — 3.1% from 27,390 appearances08/18 — 3.0% from 23,825 appearances08/19 — 3.1% from 6,399 appearances08/20 — 5.0% from 981 appearances08/21 — 4.8% from 4,351 appearances08/22 — 4.6% from 4,404 appearances08/23 — 4.6% from 4,172 appearances08/24 — 4.4% from 5,485 appearances08/25 — 4.3% from 3,574 appearances
3.1%08/03 4.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.7 — punishes weak opponents: from Silver to Masters the win rate drops by 3.7 points (regression 50.3% to 46.6%). Higher up he gets outplayed.

Silver — 57.7% from 1,957 gamesGold — 51.2% from 37,287 gamesDiamond — 49.1% from 50,087 gamesMythic — 47.1% from 293,924 gamesLegendary — 48.5% from 127,976 gamesMasters — 50.3% from 3,580 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Mythic). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Dry Season Bounty 48.2%
6710 87
Shooting Star Bounty 48.1%
6941 88
Hideout Bounty 47.7%
6804 87
Layer Cake Bounty 46.9%
2522 72

Against whom

Direct duels in Bounty: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.1% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.7% 3,128 games Tick 55.4% 4,285 games Brock 54.0% 15,242 games Mortis 53.8% 8,691 games Piper 52.3% 12,738 games Grom 54.4% 1,361 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 90 47.4% 68.9%
2 NGK|wato Legendary 39 44.3% 82.1%
3 игорь квадробер Masters 39 40.2% 69.2%
4 Tz8 Legendary 49 39.9% 63.3%
5 WhyAquaNyD Legendary 36 39.7% 69.4%