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Pierce

Legendary Ranked · Gold Brawl Ball
46.0%Win rate in Brawl Ball
4,884Games
82Trust Score
57. of 105Rank in Brawl Ball

Best map: Shooting Star with 52.7% from 12,260 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 22.Counter safetyStar rate
Win rate 49.46.0 %
Popularity 43.0.21 %
Breadth 22.7% of maps
Counter safety 67.40.4 %
Star rate 50.20.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/20 — 50.3% from 964 appearances08/21 — 47.0% from 922 appearances08/22 — 48.9% from 646 appearances08/23 — 44.7% from 622 appearances08/24 — 41.3% from 905 appearances08/25 — 43.9% from 802 appearances
50.3%08/20 43.9%08/25

Pick rate

08/20 — 0.2% from 964 appearances08/21 — 0.2% from 922 appearances08/22 — 0.2% from 646 appearances08/23 — 0.2% from 622 appearances08/24 — 0.2% from 905 appearances08/25 — 0.2% from 802 appearances
0.2%08/20 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Silver — 51.3% from 386 gamesGold — 45.9% from 4,979 gamesDiamond — 44.0% from 7,438 gamesMythic — 42.2% from 41,411 gamesLegendary — 45.0% from 24,921 gamesMasters — 48.1% from 857 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 6 of 31 maps. 2 of 6 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 49.7%
1214 61
Triple Dribble Brawl Ball 48.7%
653 52
Pinball Dreams Brawl Ball 46.7%
1609 66
Pinhole Punt Brawl Ball+Diamond + Mythic 46.4%
166 32
Center Stage Brawl Ball 41.7%
846 56
Sneaky Fields Brawl Ball+Diamond 39.6%
1087 60

Against whom

Direct duels in Brawl Ball: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.0% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 56.9% 489 games Bibi 52.1% 1,163 games Shade 52.7% 480 games Stu 49.6% 2,161 games Jacky 61.5% 78 games Frank 50.4% 844 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 90 47.4% 68.9%
2 NGK|wato Legendary 39 44.4% 82.1%
3 игорь квадробер Masters 39 40.3% 69.2%
4 Tz8 Legendary 49 39.9% 63.3%
5 WhyAquaNyD Legendary 36 39.7% 69.4%