Best map: Dry Season with 59.1% from 640 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 4 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
57.1% | 98 | 24 | ||
Spiraling Out ![]() |
56.6% | 99 | 24 | ||
Triple Dribble ![]() |
55.2% | 58 | 16 | ||
Center Stage ![]() |
43.8% | 80 | 21 | ||
Sneaky Fields ![]() |
41.2% | 51 | 14 |
Direct duels in Brawl Ball: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.8% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
55.7%
526 games
Bibi
51.8%
1,198 games
Shade
53.3%
501 games
Jacky
62.0%
79 games
Stu
49.4%
2,268 games
Frank
50.5%
882 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 我愛你Bubbles | Legendary | 93 | 47.0% | 67.7% |
| 2 | NGK|wato | Legendary | 39 | 44.2% | 82.1% |
| 3 | игорь квадробер | Masters | 39 | 40.1% | 69.2% |
| 4 | Tz8 | Legendary | 49 | 39.8% | 63.3% |
| 5 | WhyAquaNyD | Legendary | 36 | 39.5% | 69.4% |