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EN

Pierce

Legendary Ranked · Silver
55.5%Win rate across all maps
7,636Games
89Trust Score
18. of 105Rank by score
−2.5Skill bonus

Best map: Dry Season with 59.3% from 668 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 32.Counter safetyStar rate
Win rate 83.55.5 %
Popularity 59.0.63 %
Breadth 32.10% of maps
Counter safety 90.34.3 %
Star rate 50.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/05 — 78.2% from 78 appearances08/20 — 59.5% from 1,437 appearances08/21 — 52.7% from 1,276 appearances08/22 — 50.8% from 1,016 appearances08/23 — 52.7% from 905 appearances08/24 — 58.0% from 1,567 appearances08/25 — 56.1% from 1,219 appearances08/26 — 57.9% from 216 appearances
78.2%08/05 57.9%08/26

Pick rate

08/05 — 0.6% from 78 appearances08/20 — 0.6% from 1,437 appearances08/21 — 0.7% from 1,276 appearances08/22 — 0.7% from 1,016 appearances08/23 — 0.6% from 905 appearances08/24 — 0.7% from 1,567 appearances08/25 — 0.6% from 1,219 appearances08/26 — 0.5% from 216 appearances
0.6%08/05 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.5 points (regression 47.9% to 45.4%). Higher up he gets outplayed.

Bronze — 68.1% from 505 gamesSilver — 55.7% from 7,808 gamesGold — 49.0% from 138,735 gamesDiamond — 47.0% from 192,075 gamesMythic — 45.1% from 1,090,159 gamesLegendary — 47.1% from 553,813 gamesMasters — 48.7% from 16,577 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Dry Season Bounty 59.3%
668 52
New Horizons Knockout 58.6%
597 51
Out in the Open Knockout 58.8%
532 49
Hideout Bounty 58.7%
530 49
Rustic Arcade Gem Grab 58.9%
460 47
Belle's Rock Knockout 58.1%
439 46
Ring of Fire Hot Zone 58.8%
337 42
Shooting Star Bounty 56.2%
593 51
Bridge Too Far Heist 55.7%
348 43
Kaboom Canyon Heist 58.7%
167 32
Flaring Phoenix Knockout 53.2%
391 44
Layer Cake Bounty 53.8%
264 39
Dueling Beetles Hot Zone 55.2%
165 32
Undermine Gem Grab 55.3%
141 29
Double Swoosh Gem Grab 56.8%
111 26
Pinball Dreams Brawl Ball 56.4%
101 24
Spiraling Out Brawl Ball 56.4%
101 24
Hard Rock Mine Gem Grab 52.6%
194 34
Safe Zone Heist 50.6%
241 37
Open Business Hot Zone 50.4%
262 38
Safe(r) Zone Heist 49.6%
254 38
Triple Dribble Brawl Ball 55.2%
58 16
Gem Fort Gem Grab 48.0%
150 30
Pit Stop Heist 47.8%
134 28
Center Stage Brawl Ball 44.4%
81 21
Parallel Plays Hot Zone 43.4%
99 24
Hot Potato Heist 43.6%
156 31
Sneaky Fields Brawl Ball 42.1%
57 16

Who beats Pierce and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 93 46.9% 67.7%
2 NGK|wato Legendary 39 44.0% 82.1%
3 КОРОЛЬ ДРИФТА Legendary 32 40.9% 78.1%
4 игорь квадробер Masters 39 39.9% 69.2%
5 Tz8 Legendary 49 39.6% 63.3%