Best map: Shooting Star with 52.7% from 12,340 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.6 — punishes weak opponents: from Silver to Masters the win rate drops by 2.6 points (regression 46.9% to 44.3%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
50.6% | 8659 | 91 | ||
Undermine ![]() |
49.2% | 1990 | 69 | ||
Gem Fort ![]() |
48.2% | 1644 | 66 | ||
Hard Rock Mine ![]() |
46.1% | 2296 | 71 | ||
Deathcap Trap +Diamondprev. season |
45.7% | 1415 | 64 | ||
Crystal Arcade +Diamondprev. season |
44.6% | 1284 | 62 | ||
Double Swoosh ![]() |
40.5% | 1255 | 62 |
Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.9% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
60.6%
2,239 games
8-Bit
52.5%
2,089 games
Fang
52.1%
2,254 games
Stu
51.2%
4,354 games
Max
50.8%
3,226 games
Maisie
61.7%
120 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 我愛你Bubbles | Legendary | 93 | 47.1% | 67.7% |
| 2 | NGK|wato | Legendary | 39 | 44.3% | 82.1% |
| 3 | игорь квадробер | Masters | 39 | 40.2% | 69.2% |
| 4 | Tz8 | Legendary | 49 | 39.9% | 63.3% |
| 5 | WhyAquaNyD | Legendary | 36 | 39.6% | 69.4% |