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EN

Pierce

Legendary Ranked · Legendary Gem Grab
47.3%Win rate in Gem Grab
4,269Games
80Trust Score
68. of 105Rank in Gem Grab
−2.4Skill bonus

Best map: Dry Season with 52.4% from 2,408 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.47.3 %
Popularity 66.1.00 %
Breadth 0.0% of maps
Counter safety 47.34.1 %
Star rate 58.25.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/03 — 43.4% from 963 appearances08/04 — 46.6% from 4,971 appearances08/05 — 46.0% from 10,914 appearances08/06 — 44.7% from 5,319 appearances08/07 — 47.8% from 2,491 appearances08/08 — 45.5% from 2,885 appearances08/09 — 44.5% from 3,439 appearances08/10 — 45.2% from 8,798 appearances08/11 — 46.0% from 15,947 appearances08/12 — 46.5% from 10,744 appearances08/13 — 46.3% from 6,161 appearances08/14 — 46.3% from 4,401 appearances08/15 — 47.1% from 3,452 appearances08/16 — 46.2% from 3,733 appearances08/17 — 45.3% from 2,964 appearances08/18 — 44.3% from 3,062 appearances08/19 — 45.3% from 1,015 appearances08/22 — 51.6% from 562 appearances08/23 — 46.8% from 792 appearances08/24 — 45.4% from 1,310 appearances08/25 — 46.9% from 1,234 appearances
43.4%08/03 46.9%08/25

Pick rate

08/03 — 2.4% from 963 appearances08/04 — 2.5% from 4,971 appearances08/05 — 2.5% from 10,914 appearances08/06 — 2.3% from 5,319 appearances08/07 — 2.3% from 2,491 appearances08/08 — 2.3% from 2,885 appearances08/09 — 2.3% from 3,439 appearances08/10 — 2.2% from 8,798 appearances08/11 — 2.2% from 15,947 appearances08/12 — 2.0% from 10,744 appearances08/13 — 2.0% from 6,161 appearances08/14 — 2.0% from 4,401 appearances08/15 — 2.0% from 3,452 appearances08/16 — 2.0% from 3,733 appearances08/17 — 1.9% from 2,964 appearances08/18 — 1.9% from 3,062 appearances08/19 — 1.9% from 1,015 appearances08/22 — 2.0% from 562 appearances08/23 — 2.0% from 792 appearances08/24 — 2.1% from 1,310 appearances08/25 — 2.2% from 1,234 appearances
2.4%08/03 2.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.4 — punishes weak opponents: from Silver to Masters the win rate drops by 2.4 points (regression 46.8% to 44.4%). Higher up he gets outplayed.

Silver — 55.6% from 990 gamesGold — 48.7% from 15,733 gamesDiamond — 46.6% from 25,241 gamesMythic — 44.4% from 187,669 gamesLegendary — 46.0% from 95,980 gamesMasters — 47.8% from 2,374 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 47.6%
2264 71
Deathcap Trap Gem Grabprev. season 46.0%
14479 99
Gem Fort Gem Grab 48.6%
414 45
Crystal Arcade Gem Grabprev. season 45.5%
11872 96
Hard Rock Mine Gem Grab 47.5%
730 54
Undermine Gem Grab 44.9%
661 52
Double Swoosh Gem Grabprev. season 40.5%
3324 76

Against whom

Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.2% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 60.7% 2,173 games Fang 52.3% 2,190 games 8-Bit 52.2% 2,025 games Stu 51.3% 4,234 games Max 50.7% 3,146 games Maisie 61.7% 115 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 90 47.4% 68.9%
2 NGK|wato Legendary 39 44.3% 82.1%
3 игорь квадробер Masters 39 40.2% 69.2%
4 Tz8 Legendary 49 39.9% 63.3%
5 WhyAquaNyD Legendary 36 39.7% 69.4%