Best map: Safe(r) Zone with 51.5% from 2,778 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/18, 12 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/18.
Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Silver to Masters the win rate drops by 2.7 points (regression 47.0% to 44.3%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
49.2% | 950 | 58 | ||
Deathcap Trap prev. season |
45.9% | 14840 | 99 | ||
Crystal Arcade prev. season |
45.5% | 12131 | 96 | ||
Hard Rock Mine ![]() |
46.7% | 888 | 57 | ||
Gem Fort ![]() |
47.2% | 527 | 49 | ||
Undermine ![]() |
44.5% | 853 | 56 | ||
Double Swoosh prev. season |
40.4% | 3431 | 77 |
Direct duels in Gem Grab: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.2% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
60.9%
2,362 games
Fang
52.2%
2,365 games
8-Bit
52.2%
2,250 games
Stu
51.2%
4,655 games
Maisie
62.5%
128 games
Max
50.5%
3,445 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 我愛你Bubbles | Legendary | 96 | 46.0% | 65.6% |
| 2 | NGK|wato | Legendary | 39 | 43.9% | 82.1% |
| 3 | КОРОЛЬ ДРИФТА | Legendary | 32 | 40.8% | 78.1% |
| 4 | игорь квадробер | Masters | 39 | 39.8% | 69.2% |
| 5 | Tz8 | Legendary | 49 | 39.5% | 63.3% |