Best map: Safe(r) Zone with 51.6% from 2,742 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/25, 18 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 5 of 28 maps. 2 of 5 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone +Legendary |
51.6% | 2742 | 74 | ||
Safe Zone prev. season |
50.2% | 1156 | 61 | ||
Kaboom Canyon prev. season |
48.3% | 1054 | 59 | ||
Bridge Too Far prev. season |
47.7% | 1068 | 60 | ||
Hot Potato +Legendary |
45.6% | 723 | 54 |
Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.3% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
58.6%
11,213 games
Chuck
56.6%
7,265 games
Mico
54.7%
7,928 games
Carl
51.9%
5,060 games
8-Bit
51.4%
8,376 games
Edgar
51.1%
12,137 games
Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 我愛你Bubbles | Legendary | 93 | 46.9% | 67.7% |
| 2 | NGK|wato | Legendary | 39 | 44.0% | 82.1% |
| 3 | КОРОЛЬ ДРИФТА | Legendary | 32 | 40.9% | 78.1% |
| 4 | игорь квадробер | Masters | 39 | 39.9% | 69.2% |
| 5 | Tz8 | Legendary | 49 | 39.6% | 63.3% |