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Pierce

Legendary Ranked · Silver Heist
51.5%Win rate in Heist
1,273Games
62Trust Score
25. of 104Rank in Heist

Best map: Dry Season with 58.9% from 620 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 31.
Win rate 73.51.5 %
Popularity 55.0.52 %
Breadth 44.13% of maps
Counter safety 64.35.5 %
Star rate 31.6.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 5 earlier days are left out — below 61 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/20 — 59.3% from 243 appearances08/21 — 48.9% from 221 appearances08/22 — 43.8% from 178 appearances08/23 — 44.1% from 152 appearances08/24 — 54.2% from 295 appearances08/25 — 53.6% from 183 appearances
59.3%08/20 53.6%08/25

Pick rate

08/20 — 0.5% from 243 appearances08/21 — 0.5% from 221 appearances08/22 — 0.5% from 178 appearances08/23 — 0.5% from 152 appearances08/24 — 0.6% from 295 appearances08/25 — 0.5% from 183 appearances
0.5%08/20 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Silver — 51.6% from 1,286 gamesGold — 48.0% from 24,025 gamesDiamond — 46.2% from 37,215 gamesMythic — 44.6% from 176,716 gamesLegendary — 47.2% from 107,742 gamesMasters — 48.4% from 3,546 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.

MapWin rateGamesTrust
Bridge Too Far Heist 55.4%
343 43
Kaboom Canyon Heist 58.6%
162 31
Safe Zone Heist 50.6%
239 37
Safe(r) Zone Heist 49.6%
250 38
Pit Stop Heist 47.7%
132 28
Hot Potato Heist 42.9%
147 30

Against whom

Direct duels in Heist: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.8% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 1 circle — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 58.8% 10,902 games Chuck 56.7% 7,133 games Mico 54.8% 7,766 games 8-Bit 51.5% 8,233 games Carl 51.7% 4,962 games Edgar 51.0% 11,884 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 93 47.1% 67.7%
2 NGK|wato Legendary 39 44.3% 82.1%
3 игорь квадробер Masters 39 40.3% 69.2%
4 Tz8 Legendary 49 39.9% 63.3%
5 WhyAquaNyD Legendary 36 39.7% 69.4%