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EN

Pierce

Legendary Ranked · Gold Knockout
48.8%Win rate in Knockout
33,192Games
100Trust Score
47. of 105Rank in Knockout

Best map: Shooting Star with 52.7% from 12,103 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 21.Counter safetyStar rate
Win rate 50.48.8 %
Popularity 88.1.86 %
Breadth 21.7% of maps
Counter safety 72.37.3 %
Star rate 48.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 70.0% from 70 appearances08/05 — 48.2% from 164 appearances08/06 — 60.0% from 130 appearances08/20 — 51.7% from 6,883 appearances08/21 — 49.6% from 6,424 appearances08/22 — 48.3% from 4,786 appearances08/23 — 46.8% from 3,939 appearances08/24 — 47.1% from 6,412 appearances08/25 — 47.9% from 4,748 appearances
70.0%08/04 47.9%08/25

Pick rate

08/04 — 1.1% from 70 appearances08/05 — 0.9% from 164 appearances08/06 — 1.0% from 130 appearances08/20 — 1.9% from 6,883 appearances08/21 — 1.9% from 6,424 appearances08/22 — 2.0% from 4,786 appearances08/23 — 1.9% from 3,939 appearances08/24 — 1.8% from 6,412 appearances08/25 — 1.8% from 4,748 appearances
1.1%08/04 1.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Silver — 57.6% from 1,843 gamesGold — 48.9% from 33,705 gamesDiamond — 47.3% from 44,119 gamesMythic — 45.8% from 251,941 gamesLegendary — 48.1% from 118,201 gamesMasters — 49.1% from 3,728 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Out in the Open Knockout 49.7%
9607 92
New Horizons Knockout 49.4%
10035 93
Belle's Rock Knockout 48.4%
6741 87
Flaring Phoenix Knockout 47.0%
6809 87

Against whom

Direct duels in Knockout: how Pierce does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.5% against Ash in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Pierce runs in 2 circles — whoever Pierce beats beats someone who in turn beats Pierce. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 54.4% 15,591 games Grom 56.7% 1,373 games Pearl 55.3% 3,503 games Bolt 55.6% 1,781 games Edgar 53.0% 11,186 games Tick 53.5% 3,861 games

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 90 47.4% 68.9%
2 NGK|wato Legendary 39 44.3% 82.1%
3 игорь квадробер Masters 39 40.2% 69.2%
4 Tz8 Legendary 49 39.9% 63.3%
5 WhyAquaNyD Legendary 36 39.7% 69.4%